I have been told that a hot fix is coming out today. It will finally fix the Kan Ra Swarm glitch and the Glacius Shatter glitch!
I don’t think they know what to do about Kan Ra over at IG. It seems like Kan Ra is having an identity crisis, should I yoga or just take my soup? Unfortunately his limbs are a little crusty for yoga and he ain’t got no spoon for the soup, gotta drink it straight from the can, yes this ain’t no homemade mom’s soup.
they ■■■■■■ him good lol… he is playable (sorta) but you have to do AAAAAAAAAAAAAAAAAAAAAAALOT to win
what chip damage? the chip damage in this game is HORRIBLE… the best thing you can do is Mansoon (his new move) which is unblockable when fully charged but you get nothing if they sit and block with the life lead…
I’m getting back to playing with him again. He is still one of my mains and I won’t stay using him. He is still fun to use but he is a shadow of his former self.
you ain’t never lied! I was playing a match against an extremely aggressive tusk player and was winning the whole match until he touched me 3x times lol… Not even joking, I ■■■■ near broke my fight stick I was that heated..
Kan Ra reminds me of Dhalsim in street fighter which is a hard character to balance as well… Funny enough Sim is extremely strong is SFV but at the same time he is beatable.
the nerfs to Kan Ra wouldn’t be that bad if they didn’t touch his damage which should be the reward for playing a character that has to be very defensive in an offensively driven game.
again this is a game where a character like Rash can swing with armor for free and gets another free jump in afterwards.. A game where Tusk can armor everything freely or other characters like Shadow Jago can cross up teleport.. If Kan Ra had a terrible shadow counter (which btw isn’t that great), he would be SCREWED.. Sacrifice is some what good though..
Good thing I play TJ combo otherwise I would be pretty sad
y’all gotta give to Sleep because he plays 2 characters that are not easy to win with regardless of how free he makes people look in this game.
Kanra will aways have a place in my heart but i want support the character with these ridiculous unfair changes. I guess there trying 2 make him a zoner without the tools of one and spike doing know chip damage lol. Noting: Kanra Damage got nerf 55% how unfair making it extremely difficult to win his easiest mu.
For those that still want 2 main him I’ll put some content tech video help u guys out vs mu’s
I was initially ok with the damage nerf, until I actually saw it in action. Honestly, I wouldn’t be that disappointed if he were able to do more chip damage, or if it he could cash out at level 3 or 4 rather quickly like Spinal apparently can…
Perhaps IG is using these nerfs to force us Kan-Ra players to not only rely heavily on setups (where ever they are), but to play more trickier than the average and include more CBs in our repertoire, in conjunction with using Shadow Spike and Clutch as often as possible…
Good guy sleep xD
I feel ashamed zoning out so much like a coward, not always but mostly. But, what can you do? ![]()
We should call him Salt-Ra for anyone who dares playing him.
Honestly, traps and zoning are his main game… A bit of running away may seem “cowardly”, but last I checked, no one ever complained about keep away Storm mashing sj.HP in MvC2, nor did people complain about Chris’ jumping pistol shot in UMvC3. Let’s not talk about Cable, Sie Kensou, Kain, Peacock, and a host of other “keep away” and “zoning” characters…
Kan’s frame data sucks hard this time around, but I still feel like there’s a legit reason for it… Now whether that bit of data will be revealed to us remains to be unseen… Based on my experience, I somewhat feel that we may not be truly playing S3 Kan-Ra the way he’s supposed to be played, but once we do, everything will start to “click”-- like that defining moment where everything makes sense now.
Maybe sand spikes need to be used more in blocked strings than scarabs now (i.e. - s.HP > qcf+HK). I’m not sure… I mean I poke from afar, while making sure scarab is in the air, and sand trap is either near them or me. If they do something in the air or ground, I should always have an answer for it. Either way, they still have to work to get to me. I don’t always keep the long range game going though…
been play Kan Ra and Aria all day today… I got more of a handle on Aria now and kind of bull dose thru people who don’t know the MU that well… The people who do I just frame trap the crap of them… ok on topic
Kan Ra matches were so so… so so bad lol… TJ Combo versus Kan Ra plus this counter breaker bug makes this MU so bad for Ra! I mean such a vanilla character such as TJ can throw what ever and don’t respect the space or the setups after a knock down…
other MU’s I literally have to 50/50 guess with st.mp after a HKD with a QCB+HK ender (if I get to play lol) and since this move has a hurtbox DP’s pretty much blow that up ASAP…
I played against Bass Cinder and didn’t have a prayer.. Though Bass is extremely talent and I’m a scrub Gold player, I could of played the waiting game better. However, Cinder of all character give 0 fux about breathe, command grab, limbs, etc.
right now, I’m going to give myself time to learn each MU before crying to Keits because if a Ra player does happen to do well in tourney play it will be consider honest.. lol
I’m going to be honest, I don’t see anyone successfully using Kan in tournaments, unless it’s a Kan v Thunder MU-- and that’s a big maybe…
Most of the cast has strong answers to whatever Kan-Ra throws out. The CB revamp kind of helped him out, but in the end it did more hurting, as all scarabs and sandtraps disappear. That puts Kan at square one, but most of his opponents have something to compensate for that brief interruption…
Kan-Ra may have been forced to play honest, but it’s honest to a flaw imo…
I actually get rekt by Thunder players with Ra but then again barely anyone plays him in this game lol…
Yeah I don’t see why Sleep or any other top Kan Ra player would continue to use him in top level tourney play when most of the other characters got significantly better. Aria and Glacius with Sleep for example. Most of Kan Ra’s new tools are essentially worthless in top level play. The shadow sand spike disappears when hit with anything. Hell I think it even disappears when you tech a throw. He doesn’t really benefit from flip out except after a spike ender into flip out into clutch and even the most decent online warriors know to just hold up to get out of it or break lights. The sand whirl isn’t really much of a benefit to him, it does a small amount of damage and that’s assuming is dumb enough not to jump over it. Maybe he’ll be shown if the match up is in Kan’s favor but I’m sure we’ll be seeing less sand this year unfortunately
Kan Ra, my favorite character on paper. I am but an average player who has wanted to pick him up and have some fun. But hearing so many Kan Ra players speak up, I have no confidence in trying and succeeding with Kan Ra. Working hard for little…where did I hear that before? Oh yeah, in real life.
So after playing for a bit, I noticed that air scarab completely disappears after clutch. I don’t know why, considering it doesn’t do OP dmg…
Also, I think the overall gameplay might not just involve curses+clutch. I’m thinking along the lines of “counter hit fisher”, or even “stagger fisher”. Everything I did worked towards getting a solid st.HP, b+HP, or st.HK. Stronger combos come out of it, as l Hagen l demonstrated previously. It’s similar to Steve Fox’s style, where you use multiple tactics to ultimately land a solid hit for a good damaging combo. I can elaborate more if you guys don’t understand.
Kan Ra is a hard character to balance without making him too good… His damage needs to return though and the nerf to sacrifice… Matter of fact, keep the nerf to sacrifice and give Kan Ra better chip damage if people want to sit on life leads from full screen away…
to me having better chip damage would help Ra establish his other tools on all platforms