Seriously, this thing is not some grappler/rushdown character, he a hardcore mix up character. Highs, lows, tick throws of a ton of his buttons, dash throughs, cross up stomps that require you to be familiar with the spacing to react to, resets for days, two flip outs that give him different follow up options that you can’t just wait to break because hes always got meter to cash out his juggles so you have to actively try to break the juggles but even if he cashes out he still has more flip out opportunities. And all of that is tacked ontop of a high damage character because he’s balanced as a grappler/rushdown character instead of a mix up character. Other characters with his mix up potential all do low damage and are left unsafe on their mix ups, Thunder does high damage and is only unsafe on DP follow ups which can be made safe with a call of sky charge. Other characters that struggle with zoning literally have to walk their way in in long drawn out matches that test the players patience,Thunder just yolo cross up DPs in or crow dash past a projectile into a mix up. Seriously, does he even have a weakness anymore?
Heck, take a look at the win percentages for all the characters in the ranked leaderboards. Most characters average 60%-70% and you might get one or two people in the low 80%, but for Thunder’s top players 80% is the norm and the rest are high 70% with only one guy below 60%. Only character with a top ten as impressive as Thunder’s is Kan-ra and that’s because of how ridiculous he was in S2. Look at the people that have built a reputation for being multi prostar hunters, most of them are Thunder players. The evidence is adding up here people!
Sure this post was motivated after a long salt fueled set but you can’t tell me what I’m saying doesn’t make sense.