Now, don’t get me wrong. I can beat “decent” Kan-Ra’s. However, it is extremely painful when a skilled or decent Kan-Ra floods the screens with scarabs, summons spikes from a distance, crosses up with heavy and overheads, and explodes whenever the gap is closed. When this strategy is emplyes correctly, it’s practically impossible for non teleport/non projectile opponents to win the matchup without playing an EXTREMELY better match (reactions, dodging, reads and baiting) than the Kan-Ra player.
So far, I beat 2 top 32 players who were using Jago and Orchid respectively (in all transparency, I did lose multiple rounds, but the fights were getting closer and closer until I eventually stole a round) . After losing the round, it almost seemed as if they brought out their level 30 and 32 Kan-Ra’s as a troll method to defeat TJ. LOL. With the above strategy used, they simply did not make any/enough deviations that would allow me to take more than 1 life bar reliably.
So, I think Kan-Ra is definitely one of the re-works. My other guess is Maya (just seems like a character that any decent player can spam with and get away with alot of whiffs and get bailed out with the daggers) or Sadira (an absolute new player killer/turnoff who I think is a very unfun matchup for me even when I’m winning).
Who do you guys think the 2 reworks are? I’m taking about gameplay /tool-wise, not aesthetics.