Hopefully I’m allowed to post this here, if so I want to first clarify that I am definitely not an elitest at all. I’m fairly new to the fighting game genre and just recently decided that I want to learn KI about 2 weeks before CA came out. So I am one of the many noobs this feature was created for. I’m currently placed in mid-bronze and level 7. After having the opportunity to play with and without CA, as of right now I’m not sure how productive this feature truly is for those who actually want to learn the game.
Absolutely it makes KI more accessible, however if its’ core purpose is to serve as a training tool with the intent of being weened off of, then I have my doubts on its overall effectiveness. Here are a few points of concern, from my perspective as a new player.
- Low level games have become frustrating post CA, for a couple reasons. Primarily I like to play with CA off to improve my muscle memory when it comes to combos. It becomes frustrating dropping combos as my opponent pulls off flawless combo after combo and then tea bags at the end of the game as if they’re good. Previously these low level matches felt like a nice environment to learn the game, as both myself and my opponent were equally inconsistent when it came to combos. Thus, the matches were more fun. Now, however I feel like I need CA on until I can perfect the combo system in order to keep up with those using it. I’ll usually switch it on after someone showboats and then beat them on equal footing with CA. Unfortunately, in the process, I’m not getting any practice on how to manually execute combos.
To that, I’m also seeing less strategy as more players simply resort to spamming. Is it beatable? Absolutely. Is it as fun to play against? IMO, no and again the core purpose is fun, not whether or not something is beatable. I don’t think the full depth of the game is on display with this type of crutch active. With full CA on I’m just seeing people spam buttons until something connects and then the AI takes over everything for them. To me, that’s just not exciting to go against. Also, is this not teaching bad habits?
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What are they really learning with CA on? Once they turn it off are they going to be better prepared to execute good combos?
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I’m not entirely sure about this one yet, but it seems like the pace of combos when CA is on, is faster than normal. Is this true?
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Does easy attract more players? The gaming industry is starting to trend towards e-sports and competitive/skill based games. To a degree anyway. I tried to introduce my brother to KI, but he wasn’t fond of it because he said it felt like too much of a button masher. This was before CA was even introduced. When you look at the success complex games like Dota or CS:GO has had, I feel a fighting game could achieve the same. Further, the games people come back to and play for several years straight are the ones with loads of depth. If something is too easy, it gets boring a lot faster. Inversely, when there’s always something to practice or master, you always want to come back. Obviously this type of long term commitment is important for KI’s model.
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More of a stretch, but is CA similar to using an aimbot in shooters? CA handles the intricate movements and inputs of specials and combos, while an aimbot handles the precision input of aiming. Yes, there is more to fighting games than just combos and inputs. Similarly, there are more to shooters than just aiming.
I fully appreciate the fact that KI is trying to introduce more players to the game and genre. I’m just not sure this is the route. Obviously I’m no expert, just thought I’d share my honest opinion as it stands as of today. My core concern is whether or not this hinders the fun of lower level matches. Can it potentially alienate new players who prefer not to use CA?
I hope the game continues to grow regardless of whether or not CA is tweaked in the future as this is still my favorite fighter. Nothing else can deliver the type of excitement KI does.