Hey folks, I a student studying User Experience and design and have been really dealing into KI’s design stuff and digging a lot of the changes over the course of the seasons in terms of character and UI designs. Something that was bothering about the in game UI once the Shadow text appeared against the meter is that the font is not all over the place. There are three different font types on the game UI, one for the meter, one for the character name, game clock, and user names at the top, and the combo breaker text. I was thinking taking the Orbitron font text used for the shadow and use it as the font for all of the top text. Oribitron has different thickness types so it would not have to be so thin like it is for the shadow text.
The combo breaker and combo text itself is fine, although the combo numbers should match orbitron as well. I think the combo text helps keep the spirit of the gameplay, where its prominently displayed.
I think its important for users to not have to ready bunch of different types of fonts, as it distracts them somewhat form the gameplay. KI is a different beast because most of the time you’re paying attention to the action, but someone actually watching the game played at a tournament level or on a twitch stream might get turned off a bit from the cluster of font styles.
Anyone agree with me on this?