Not entirely sure how this turned into a Fulgore discussion, but what the heck, I’ll join in.
Fulgore’s meter mechanics have always been his weakness, though it is also his greatest strength when managed well. The special cancel ability is insane once Fulgore has the pips to more or less sustain it, which he gets almost guaranteed twice a fight with instinct, and which he can also manage with good pressure.
I’m not a Fulgore player, but I’d have to say I think he’s pretty well balanced right now. Pre-damage nerf he was simply insane, but now I think his tools are pretty well aligned with how much he hurts. I also have to say I think he’s probably a bit better than S1 Fulgore was, as a character if not necessarily in raw power (though that is debatable). S1 Fulgore was similar to S1 Spinal in that he was generally either doing very, very well, or he was getting absolutely mauled. S1 Fulgore was either a complete punching bag, or this unstoppable monster with infinite meter who was nearly impossible to approach. In S2 he’s not nearly so one-sided I don’t think. He’s a bit more vortex and mixup based than he was before, but I don’t necessarily think that’s a bad thing. I like that he has this trade off between very potent zoning and runaway versus getting in and building additional resources. It makes him a more thoughtful character I feel, and it’s interesting to fight different varieties of him. Every Spinal and Kan-Ra are basically the same - but every Fulgore plays very differently, and I like that the character is broad enough to allow that.