Okay team, S3 is coming and I’m sure there are going to be some balance changes to be sure, so in what ways would you like Sadira to evolve?
My main gripe about Sadira is most of the cast from S1 to especially to S2 received buffs that would compliment and or compensate for the re-balancing of their character. Honestly, Sadira didn’t get much of anything. Yes they extended her KV meter while in the air, BUT it only adds one or two more hits and of course most people can break those combos now. They added a target combo, but did she really need it?
Most of her Unbreakables are gone. Shadow Web Cling gets easily stuffed in most situations (creating walls sometimes right where you just left). I still don’t understand why they turned her Jump Cancel Manuals into Auto-Doubles.
Then you consider that despite her air mobility, much of the cast has more than a few ways to knock her out of the air and in many ways has more anti-air priority than she has…
How can she be fixed? In what ways can we bring her inline with the rest of the cast?
I would like a quick rise move (that doesn’t require shadow meter). A ground Web Cling (shadow is completely invincible) and the distance you travel is based on the strength you use. This would help with the Sabrewulf crazy cross ups and such.
I would like to be able to Jump Cancel Manuals again. If TJ and Cinder can create near unbreakable combos with their strings, I think this should be give back to Sadira.
A hopeful is to press three buttons to get a Web. If Thunder can drop a mini instinct, and Glacius can melt, allowing Sadira to drop a web at any time would be a nice touch.
Just some thoughts.