sabrewolfs instinct no longer does chip damage on block and instead does a certain amount of PD damage on block.
sounds fun
sabrewolfs instinct no longer does chip damage on block and instead does a certain amount of PD damage on block.
sounds fun
Give Jago some of his plus frames back on windkick
Not all but some
Donât hound me
Give back fulgoreâs HP eye laser that goes diagonally instead of straight ahead. It would really help him against aerial characters.
I mean itâs not like has a dp or anything
. . . . . . . . .because fulgore struggles against aerial characters right??. . .
With me, his dp isnât always the best option.
Give Jago fireball linkers in Instinct.
Whoa!
It would be pretty sick, right?
Give Jago a parry mechanic.
âŠthat would be coolâŠbut itâd nerf his frame advantage on some normals if that were the case
Bruh but I can Diago parry Gargos shadow portal punch⊠imagine the hype
That would be epic.
Mayaâs mantis no longer cashes damage
Ok, I cheated. This is a buff to every character xD
Seriously: Gargos command grab follow ups can genere a time lockdown
And much salty. I will crying if he get buff. Lol
RAAMâs Kryll Rush (the bear run) will go its full duration (strength specific) unless you press a kick button again. This will remove the ability for teleports like Hisakoâs Back+HK, and command normals like Glaciusâs Liquidize to cancel Kryll Rush by âpassingâ underneath or getting close to RAAM. And will instead, allow the RAAM player to either let RAAM continue his movement forward, or Kryll Shield cancel when they wish, allowing for more counter play.
This also helps when your inputs get reversed when AA-ing with cr.HP xx QCF+MK. Sometimes your inputs will get reversed and youâll get a Kryll Rush, which will immediately put you in recovery frames because your opponent is close, making you an easy target for a punish (because you canât Kryll Shield cancel in Kryll Rushâs recovery) even though you AAâd correctly.
@TempusChaoti @rukizzel @TheKeits Please, please, please.
Edit: For those who donât know, all strengths of Kryll Rush have 34 recovery frames. This change needs to happen.
Give Spinal the ability to drain the opponentâs Shadow Meter âafterâ the third hit from his Searing Skull.
Shadow Searing Skull, same priority but drains the opponentâs Instinct Meter.
#MakeSpinalPlayersMoreFeared
I like fun stuff soâŠ
Kim Wu Dragon Cancels can travel up and backwards in addition to standard forward.
Sadiraâs H. Recluse is now strike invulnerable. Should be fun with S.Web Cling giving a free mixup from a reversal.
Gargos, make Shadow Portal Punch a recapture.
âŠIâd like to say Iâm just coming up with something OP and rediculous just to be silly but with it being how it is it seems like the only âusefulâ purpose it has is being a knee-jerk AA waste of a shadow bar.
Well S.Portal Punch does decent chip at full screen and beats teleports. Each individual punch tracks instead of the first hit. Very good against Glacius since it shreds armor fast and tracks his liquidize and puddle punch.
Something stupid for Gargos would be making his L.PP a low and his H.PP an overhead. (Not that Shadow Lord Gargos doesnât have that.)