But isn’t the forgoing of an advantage almost always a risk in and of itself? There’s no guarantee that you’ll be able to get in on your opponent again or get off a combo like the one that you’re currently doing at that moment. The penalty is that you essentially give your opponent back the damage that you could’ve taken from them. If you’re near the end of a match, that’s a very risky maneuver.
I’ll grant you it’s not the same kind of risk as whiffing a counter breaker currently, where you open yourself up to damage. But is giving your opponent more health really that much better than losing some of your own, especially when you can always combo break out of your mistake?
Currently, an opponent that’s taking damage in a combo has two options: Take the damage or combo break. If they combo break and fail, they get locked out, which means more damage, but if they successfully combo break, they’re no longer getting pummeled. Take more damage or take no damage is an easy choice, which is why we see a lot of breaking and guess breaking.
On the other side, if a counter break whiffs, not only do you end the combo, but you open yourself up to damage. You’re basically losing twice in that proposition (your forgone damage done plus your own safety), where an opponent who whiffs a combo breaker only loses once (more damage).
I get that when you successfully counter break, you’re rewarded with a nice long lockout and a resetting of your KV meter, but does that offset what you lose by whiffing a counter breaker attempt under the current system? That’s not rhetorical (none of this is), I’m curious what you think.
If some pro players are deciding that the counter breaker is too risky to actually use it, do you see a way to make it more enticing, or should IG even bother trying to make it more enticing? Is this, as has been said, merely a matter of SF and MK players needing to get used to a two way system where opening an opponent up doesn’t automatically guarantee you a “damage reward,” or is there a solution that might balance the risk/reward of the counter breaker a bit to the point where pros would use it, but the game’s two way mechanic wouldn’t suffer, thus making everyone happy?
Sorry, I know that’s a bit loaded. I’m just trying to think of something that wouldn’t harm the gameplay as it stands, but would also reduce risk a little on a mechanic that currently seems to have some heavy downsides, at least to the point where some players at high levels aren’t going near it, instead choosing to alter how they play and attempting to skirt the combo system entirely. This isn’t particularly a problem for me, as I don’t play at a high level, but could this be a problem for the tourney scene? By the way some are talking, it certainly seems to be.