I like Kan Ra a lot. His unique design, his move list, the idea of using traps to set up the opponent, all the fun stuff he can do with sand out… I played Kan Ra a lot in season 2, but switched off of him when season 3 started.
He just feels too weak to me. I love his move set, his design, etc, but while he’s incredibly fun in practice, it just feels like too much work in actual game situation to balance all the plates he needs to balance in order to be successful consistently enough to win versus an opponent that almost always has far less to do in order to equal or exceed his damage output.
I could be wrong on that, but it’s how it feels to me. I have zero problems with him being a more difficult character to use successfully or with scarabs hitting less and having smaller hitboxes (totally agree with that one, actually), or his defensive weaknesses or the fact that he has to work harder to get less.
But when I am using him successfully, it still feels like he’s a bit too far below most other characters in terms of damage output; a little too much in the “getting less” department as it pertains to my hard work, which makes the effort feel slightly less worth it and makes him feel slightly less fun as a result.
Sorry, I hate to keep using “it feels like,” as that’s more or less an indicator of my lack in researching. Maybe I’m just a biased character user that wants buffs and I don’t realize it. I just think that I’d enjoy him more if the payoff in many situations felt worth it. I’m not asking to up his “cheapness” or frustration factor for opponents. Just give him a bit more damage on certain moves to help put his combos more in line with what some (not all, but some) of the other characters can do with a similar combo string.