I mean… you’re basically saying “I can’t press two buttons within 5 frames of each other.”
And I don’t really believe you, I’m afraid.
You’re fully capable if you want to be. If you can’t do it now, it will take you 1 minute of practice in training mode.
For some of Orchid’s juggles, instead of throwing to bait the lockout (pressing two buttons before sliding over to MP+MK), you could just press a jab, which is the same startup and will be counter breakable at the same time as throw would be. This input will be easier on your hands and will give you the same success rate on the counter breaker.
For those juggles that aren’t this way (ie, you must air throw), use LP + LK to throw and MP + LK for the counter break. This means you can keep your thumb rooted on LK and basically do a standard double-tap motion to get the inputs incredibly fast (I imagine you are practiced in double-tapping techniques).
For controller players, the input is even easier because of rotating the right stick from light breaker (ie, throw) to medium breaker immediately. It’s like throwing a hadouken with your right hand.
You can say “well, I shouldn’t have to do these things!” and, well… I dunno man, fighting games are routinely about doing hard things with good timing. KI players constantly talk about how there is no execution in the game… well, here’s some (easy) execution for you, I guess.
At some point, you will have to finally accept that you could have done it with correct timing, but didn’t. And for all the complaints about the design directions of the KI engine (whether valid or not), this particular mistake comes down to you, as a player. Some people might not agree with the rules, but you know the rules, so you must practice until you can abide by them.
It’s frustrating to miss execution, I understand, but I can’t let people get away with saying “it’s not physically possible” just because you missed it one time. If everybody gave up on SF4’s one frame links (considerably harder execution than what we’re talking about now) when they dropped it in the clutch, we wouldn’t even have tournaments. And I’m sure lots of SF4 players disagreed with the designers and wished their main BnB combos weren’t all one frame links.
The KI community is too soft.