Why?
Also, this bug can occur in front of him as well. Super sucks.
Why?
Also, this bug can occur in front of him as well. Super sucks.
Because I view getting to the other side as part of a crossup as a successful manuever, generally speaking. With Tuskās d+HP, I still get punished for doing it even after Iāve practically cleared him. Basically, I donāt like it for the same reason you donāt like how the d+HP is easily punished despite succeeding.
But those are two different scenarios. Iām being punished by a bug in a situation where I would have otherwise won. Youāre being hit out of a crossup attempt when the other player has successfully read and timed his attack based on your jump.
The solution to my problem is out of my hands, because itās a bug. The solution to your problem is to not jump at Tusk.
Heās not the only character who can stop cross ups either. Getting to the other side isnāt enough against such characters.
As an Aganos main with his pulverize, Iām fully aware of this. Itās the fact that itās so delayed and hits me after Iāve already practically landed and am about to throw or combo punish for the successful crossup that bothers me. At least with my main, the pulverize still hits you while in the air and often whiffs smaller or crouching characters who successfully crossup. With Tuskās d+HP, it rarely actually hits me out of the air itself, post crossup. Itās just that the timing seems so perfectly in favor of the barbarian, even though Iām attempting to punish what I thought was a whiff, since it misses me in the air. What makes it even weirder is the fact that it looks like it should hit me out of the air, post crossup, but the sword passes through and then only hits me upon landing. Animation-wise, itās quite off-putting.
Practically landed isnāt landed, though. Youāre getting hit by one of the last two hitboxes on that attack which can reach Aganos easily due to his size. Youāre being hit out of the air. If you had actually landed you would be able to throw him out of his attack (provided it was an empty jump, of course).
If Tusk was on time, youāre getting hit. If Tusk was late, you land first and can grab him. Thatās all thatās happening.
I assure you, youāre being hit out of the air.
Youād be getting hit in this scenario by a lot of moves, not just Tuskās.
Thereās no guarantee in this game that āgetting behindā an opponent with a crossup means your safe from danger.
Omen, Sabrewulf, and Maya all can AA crossups in this way. Tusk is not even slightly unique in this regard. If you jump forward when Tusk does s.HP, youāve made a bad read. You should not be expecting to score a hit.
Youāre wrong here - if I attempt the throw upon landing (and I have, hence why I know Iāve landed from the crossup), Tuskās move is already within its active frames, which beats the 4 frames from the throwās startup automatically. The same goes for ANY other attack. At best, I can block, I suppose, but having made the crossup and assumption that Iām safe because the d+HP didnāt knock me out of the air, I havenāt adjusted to doing it just yet.
Itās the ambiguity of the move that I donāt likeā¦
Or in any game, really. Cross-cut DPs exist, for example.
Getting over the personās head is never really a measure of deserving to land without being hit.
Then Iām going to have to request you make a video of this in action, because I test everything before I talk about them on here and my results are that if you manage to land behind Tusk heās getting thrown.
I simply do not believe youāre landing before getting hit.
Eureka!
I found the solution - I went into the lab and turned on the hitboxes to see where Tuskās d+HP actually hits. It apparently doesnāt actually hit directly behind him like I thought; rather, it hits slightly above and behind his head, which as has been said, hits the golem because of his large hitbox. The timingās strict, but if I successfully crossover, I can low-profile it by crouching, causing it to whiff. If I do anything else, itāll either hit or cause blockstun.
Or just throw him >.>
Besides, wouldnāt it be easier to just not jump at Tusk? I canāt think of any reason why Aganos would want to attempt this.
Doesnāt work for the 2 reasons listed in each of my last 2 posts.
In regards to āwhy jump?ā youāre actually right. Due to the block-stun, large hitbox, the way Aganos jumps, the fact that it ignores armor, the knockback on block, and the potential deflect, found it nearly impossible to jump over him when this move was spammed unless I jumped towards Tusk as it whiffed on a 1st attempt in order to avoid a 2nd attempt (hence why I said the timing is strict).
It does, though.
In any case, it sounds like jumping is indeed not worth it whatsoever.
Let me be more specific: not if you successfully do the crossup as Tusk does the move.
Also, cr.HP is -17 on block, so just block it and punish if he insists on āspammingā this move. Itās a very situational move at best.
aaah this bugā¦ it also happens on long range attacks from other characters like Arbiter with heās sword attacks and Glacius with his jump kicks (or f.MP).
Also I have to warn you about another bug that appeared with the recent patch. While fighting against Mira, donāt try to manual after shadow Skull splitter. It will just whiff.
It still has knockback on block though, and although I know Aganos can out reach him with a lot of his normals, I question if theyāll be fast enough to hit 1st (Iāll have to look at the frame data and compare).
Should be no trouble to punish him. Iām sure everyone in the cast gets a pretty easy free punish after cr.HP is blocked. If you have meter just do shadow ND.
This doesnāt bother me. I donāt expect them to get tractor beamed into my range just because I deflected them from full screen. In the case of Glacius I was probably trying to hit his limb anyway.
This is worth knowing. I played a couple matches yesterday after a long hiatus and I ran into a Mira player. Pretty sure I did this and landed a manual in this exact scenario without problem, but I honestly canāt remember for sure. It was an intense fight.
Well, it does bother ME, because Iām use to Hisakoās catch counter, and it reminds me when in season 2, that counter couldnāt catch Thunderās Shadow DP and whiffed instead.
You may have done it in a corner? It still works there because of the shorter distance between the fighters.
In my case, when it happens the first few times, it surprises me as much as my oponnents and leads to nice resets.