I find him very fun.
I really enjoy the satisfying amount of damage he does, I like the intimidation, I like how every button is this massive swingy thing.
I like how he looks and often plays really simply but has a lot of levels of complexity to him. Deflects and setting up for them adds another level of intimidation and mindgames different from the counter/parry game a lot of characters already have. It forces opponents to think whilst I’m having to think all the time about spacing, footsies and all those little fundamental things I really need to work on getting good at. Even skewer has it’s own little mind game to it. Do you break it to get me off you to risk the counter break? Or am I really jumping in to skewer? Am I going to block your entire block string or can I slip a c.MP in their to cause a world of hurt?
I love it, it’s like playing dark souls where everyone’s a katana user and I’m smashing them to bits with an ultra greatsword. And that’s where I draw a lot of parallels. In dark souls every button is a commitment. Every R1 or R2 is hail mary that can and will get you killed if you ■■■■ up. You live or die by the whiff punish. Every hit can take half your life away. Tusk sings to my inner dickwraith. Also can’t help but notice the face complaints when you don’t even see his face most of the time.
And if I ■■■■ up? I get punished in kind and often in ways I can’t respond to. I’ve seen enough of my weaknesses and those of much better players to see how he can be beaten. Let’s just say Tusk has far more bad matchups than people who like to chuck themselves at the wall think.
Bottom line is I enjoy the character and felt the need to counter the negativity. He’s fun as hell to play. He can’t/doesn’t beat everyone. To you he’s a pillar of salt. To me he’s giantdad with his shirt off.