I would like to see Mira’s Cammy move hit low…feels more appropriate…
She really, really does not need that.
Sounds like the most terrifying change possible for that character. You could never move, and drill can be made safe for marginal blood cost (medium version) or 1 bar of meter from any range. You would basically have to move around by only jumping.
I really wouldnt know if it would make her overpowered or not, I’m not really good at that stuff and leave it to the professionals
I just think it feels like a low move, so it should hit low… ![]()
Granted, with some characters that’s how the matchup already feels… ![]()
It seems pretty early to be talking about balance changes for mira, other than the obvious stuff they already did. She still hasn’t been taken to the limit of her potential by anyone. I guess I’d like playing her more if her AA wasn’t so dumpy, but even that isn’t exactly keeping her from being viable.
Two things I think Aganos needs reworked: War Stomp (F+HK) and getting more then 2 rocks.
War Stomp is completely useless right now. Needs something to at least make it situationally useful. Maybe make it a low? Maybe rework standing HK into a different, slightly faster normal and make f+HK the two-hit move that can wall bounce?
Going above 2 rocks is rarely a good idea because you become so slow you can be punished by a lot of heavies, bypassing your armor. You’ve also got some moves that are now really bad in the neutral like natural disaster because so many characters can punish it with a heavy after they block it. So maybe if Aganos has more then 2 rocks he has armor like season 2 in that standing heavies don’t bypass it?
No one has mentioned Arbiter yet! In my opinion he does way to much damage from level 1 and 2 enders. Maybe his damage needs a complete change across the board?
2 words Throw Breakers
Can you expand on that? Curious what you mean, as throws can already be teched.
I’d kinda like to see a character or two get a branching throw set or a multipart throw. I suggested some ideas for Kim Wu above, but I think it’d be great if branching or multipart throws could broken like regular combos.
Maybe it is just expanding the tech frames a bit but when people watch tournaments with me one of the things that say is “For game that originally didn’t have throws this one has throws that gets used a lot”
Raam needs flight and air dashes. Also nerf Orchid.
They had throws in KI2 though.