Honestly, I think it’s just par for the course regardless of the size of the player base. I’d have to think that when a game has been around for three years, that by now, any changes, especially if we’re talking characters or mechanics or thing that veer away from what’s been done traditionally (such as character trailers, characters all getting their own stages, etc) will be met with resistance. Hell, remember the reaction to the level 4 ender animation when that was first introduced? How fast did they have that toggle announcement? Personally, I always have that animation turned on lol.
I don’t know if it’s just that people become to used to things that they forget that this is a constantly evolving platform of a game, or if people just cycle in, find out stuff is changing, and then cycle out after X number of changes. Tough to say.
Exactly. Kinda seems like they’ve been trying to do right by us for a long time now.
I don’t care what anyone says, Kan Ra still makes my heart sing. That’s just one hell of an awesome character design.
Maybe I’m in the minority on this, I don’t know, but Shadowlords… As someone that tends to prefer single player to getting shouted at online, this mode, I just freaking love it. Tons of longevity, tons of stuff to unlock, especially for a lore fan like me. It’s really been the gift that keeps on giving.
I think they did a great job with season 3. Mira is freaking awesome. I immediately wanted Maya’s sister the second they talked about her and was so psyched when we got her. I also love her glass cannon mechanic. I also love how Gargos turned out and all the crazy stuff he can do. Plus the fact that they offered up Eyedol in the survey and then introduced him in that trailer that practically made me jump out of my chair, and to have him be a stance changer!?
There’s a ton of stuff to like in this season. Yeah, I’m not a huge fan of guests and sure, I don’t love Kim Wu’s gameplay and I probably haven’t given Tusk as much of a chance as I should, even though I have both of them at level 50. But no season has been perfect so far. I’m still hoping Wulf gets more fun stuff to do because I find his move set to be so basic compared to the rest of the cast. I also didn’t really connect well with Hisako’s move set, even if I love her design.
So yeah, there’s preferable and not so preferable anywhere you look in any season. I think that this one in particular got off to a rocky start with the 3 stages announcement and the guests, and that sentiment kinda carried for a long time. I think that coupled with the rebalance and new mechanics threw people off (though why I’m not sure, given that season 2 had a rebalance).
Doesn’t change the fact that they’ve put out some great stuff with this game in each season, and I’m still looking forward to seeing what they do next with Character 3 and still hoping and praying that season 4 gets announced at E3 (or a brand new KI).
I think that if people could focus on what they love and what works and on constantly learning new things, that they’d be more willing to embrace the changes and evolve with the game, as it’s been doing for three years now and actually have fun in doing that exercise, instead of focusing on who moved their cheese and getting so invested in what the game was before versus what it is now, that there’d might be slightly less “in the moment” negativity, but who knows.