How would you improve KI's gameplay going forward?

that’s not the reward for the proposed change. The reward is the same as what the current.

The reward here is apart of the risk.

So it should read

Risk: You drop your combo and don’t get to finish resulting in a neutral reset.

Reward: you get 3 seconds of free heavy meaty damage.[quote=“Iago407, post:211, topic:20230”]
Maybe reducing the punitive nature of counter breakers helps those that expect full, unmitigated damage to at least try and learn the breaker meta and actually see how great the pleasure can be from landing a counter breaker and walloping their opponent with free damage (like they’re used to) even more than they otherwise would have in a typical combo? Who knows.
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I think that maybe if missed counters did in fact just act like a break situation (50% of pd gone on missed counter, and return to neutral) would be good for the defender that is patient. You should reward that defender for holding out, so perhaps give them the advantage but enough time for offender to place a defense. So say the offender after a failed counter is at -1 or something, a state in which they can’t say, “well i countered I missed so ill dp to stop defender’s next move” but that it is no longer their turn and give the defender that was patient a 50/50 scenario. The defender can mount an offense to turn the tide, or they can back off to reduce their PD.

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