A change to the Counter Break system

I brought this up in another thread didn’t know someone came up with the same conclusion.

thread was here

I think that maybe if missed counters did in fact just act like a break situation (50% of pd gone on missed counter, and return to neutral) would be good for the defender that is patient. You should reward that defender for holding out, so perhaps give them the advantage but enough time for offender to place a defense. So say the offender after a failed counter is at -1 or something, a state in which they can’t say, “well i countered I missed so ill dp to stop defender’s next move” but that it is no longer their turn and give the defender that was patient a 50/50 scenario. The defender can mount an offense to turn the tide, or they can back off to reduce their PD.