Tech Rolling is used in the Marvel vs Capcom and Tekken games to help you get out of extended combos.
Here are some common properties of Tech Rolls according to The Shoryuken Wiki:
• The person who is rolling is invincible till they get up.
• Everyone’s roll is the same meaning they travel the same distance and at the same speed.
• When the person is getting up they are invincible while rising
meaning things can be going through them and they will not be hit until
they are in standing animation. This means that they can be crossed up
while they are getting up. For instance Magneto’s CR.HK can cross them
up because if Magneto’s sprite is RIGHT in the middle of the person who
is getting up it will cause a lot of confusion on which side to block so
it becomes a cross-up and sometimes unblockables happen for that
reason. However, if the move the person is trying to do is a low move
the person getting up can jump straight out of it since apparently there
is some invincibility while you’re jumping to so you never hit standing
animation. The only thing that can stop you is a move that would hit
you from mid or high.
• The person who caused the guy to fall and roll can control
which direction the person will roll by standing or being above the
person on a certain side. Sometimes this can also be done by just
waiting there after you perform a sweep if you’re Magneto or someone who
moves a lot during their sweep. You would just sit there as the guy
rolls to the other side (forward). If you were Magneto you could SJC
So, how would you feel about tech rolls in KI? If you want them, how would you implement it? Can you tech roll out of a flip out or is it only for normal knockdowns? Would it cost meter?