That’s awesome, did you by any chance record that match? I would like to see how it went.
Barring any oddball disasters, I should still have that match in my replays.
I’ll see if I can get that up for you in the next day or two! ![]()
As I recall, I totally fell apart in the 3rd match. We shall see…
Sweet! Here’s to hoping it’s still around.
I’m sure it’s not as bad as how I fall under pressure. I forget how to auto sometimes ![]()
OK, so the matches were still in my replays. I captured them on DVR, and I’ll upload them this week.
They did NOT go how I recalled them above. The first match was a win on my part, but not a supreme. I must have confused the Thompxson match with the other Jago match. Then I proceeded to make more mistakes than good reads for the next two matches. This is why you don’t try to recollect a match you played before bedtime in writing ![]()
Anyway, in the interest of full disclosure as well as for learning purposes, I’ve decided to post the matches in their entirety with a breakdown of what I did right and wrong in all 3. I watched them a few times and I’ve already got some key moments in mind to write about. Hopefully everyone can draw some gain from my litany of bad decisions in this match
I am also hoping for some input from you guys, perhaps you all will catch something that I overlook. I might throw these into Sony Vegas and see if I can’t get all 3 in one video and posted to YouTube.
Here’s a video of @STORM179’s Hisako playing @Sasuke99I’s Jago.
I’ll let those gentlemen add comments as they see fit.
- Mulls copy and pasting comment from other thread. Ultimately decides against it.*
In general, I think the main takeaway from these matches is just that Jago cannot zone Hisako. If you’re fighting a runaway Jago, there is literally nothing he can do to hurt you if he’s trying to stay full screen, so there is no reason you need to chase him in unsafe ways. What’s he going to do, throw a fireball or two and try to wind kick behind it? Hisako can dash under, sweep under, jump over, etc the fireball (to say nothing of shadows on reaction), and jump ORZ beats wind kick clean and can be used to change your jump arc. You have a ton of options to get under or away from Jago zoning, so you can afford to be patient in dealing with it. Block a few of them and build up your meter to open additional options and keep moving forward.
As a note though - I used a lot of wall jumps when I wanted to get in here; this was acceptable only because the opponent was not anti-airing these jump-ins. In general, the slower and safer approach is better. Jago DP’s hurt - a lot, so you can’t take more than one or two of those doing stupid things in neutral.
Other thing I’d point out is just how scary Jago pressure can be once you get knocked down as Hisako. I should have taken my own advice however and simply waited for the neutral jump and then AA’d it. The neutral jump is coming - it’s important to be ready for it. You don’t want to have to rely on an instinct cancel to get out of knockdown pressure if you can help it.
Thanks for this contribution, @STORM179!
Just do an Ostrich. Light Endokuken, follow it, Jump up at Suspected Counter, Grab. ![]()
Who tries to counter a light endokuken? ![]()
They’re reacting due to me jumping or getting near.
Ah, the Jago empty jump. Thank god for you Jagos, I now know to heavy influence when I see an attack-less jump. Only took getting thrown after about 1,526 of them ![]()
It depends if I delay the attack too, and fake it out. So I really can make you flinch, and not attack at all.
I was actually messing with that trick in training the other day (though not with Jago).
@STORM179 knows the one - where it looks and sounds like I attacked but didn’t - man I love that one (though I’m likely to never hit Storm with it again
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Lol. That’s still a pretty grimy trick - particularly on a slow and obvious button like Hisako jump+HK. You made me whiff counter on that a few times ![]()
But yes - I strive to not get by the same setups more than once or twice before taking note and adapting.
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I know I can fake a Crossup if I were to hit Jumping HP when I am about a little less than half way to the groung, and be quick enough for a grab. It’s pretty cool, but usually Hisakos just poke me out of it.[quote=“STORM179, post:114, topic:1557”]
But yes - I strive to not get by the same setups more than once or twice before taking note and adapting. ![]()
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You are going to get to the point where you remember so much stuff, and your mind goes:

J+HP might even be worse - you can get the spin-y blade animation to come out right over their head but it won’t hit. So gross, haha.
I actually think it’s a really solid bait to do on her wakeup once she gets instinct. Most Hisako’s are trained to either counter or command grab during the instinct freeze, so having a button out that looks like it will connect but doesn’t is a great way to catch them with their kimono down.
To be honest I’m actually a little surprised you get poked out of this. That means they’re mashing in a situation they probably shouldn’t be mashing in to be honest, which means I’d guess you probably are winning those matches anyway? Against better Hisako’s it’s a pretty solid strategy I’d say. At least once they’re ready to pop instinct.
I’ll add to this by suggesting baiting a wind kick, vengeance countering and punishing. Wall jump to bait a shoryuken, shadow ORZ then combo off of the recapture. V Counter wakeup shoryuken, punish. And once you have them too scared to shoryuken on wakeup, command grab, short combo then shadow possession as an ender. Decently damaging combo.
While these are all things that can work, I guess I’d just caution against having to play so read-based. Most of the things you list here are the hardest of hard reads - wind kick isn’t generally reactable in neutral, and countering wakeup DP (while a potent conditioning tool) definitely isn’t. Hisako is a read-based character, but I think you gain a lot of utility by leaning into more generally solid offensive and defensive options with her.
Sako has other ways to bait and punish DP’s, ones that don’t leave her completely SOL if the opponent decided to do anything other than wakeup DP. You may want to try using those options instead. And if you’re just going to go for a short combo anyway, I’d suggest ending it with a normal influence instead of spending the bar on shadow possession. The damage differential at low ender levels isn’t that significant, you get much better oki, and Hisako has better uses for that meter in other places I think.
True, very valid suggestion. I’m not saying do these things constantly but they’re great things to keep in mind. Yeah wind kick is hella fast and nearly impossible to react to in neutral but it’s kinda different if you know it’s coming. Typically I only use shadow possession if I’m at least on a level three ender anyway.