Specifics are kind of hard when there is no place with really accurate frame data to pull from. Its one thing I hate about KI is accurate info is kinda hard to obtain.
CONGRATS!
When in doubt, do it yourself. I have, I have a pages worth of ARIA frame data that I counted myself. Yeah, the in-game isnât 100% correct, but itâs pretty good.
Again, when it doubt, do it yourself.
Instead of thinking of adjustments on the spot, go do some research and then come back. Itâs like the mira command grab, you had absolutely no idea how it works. Then you went back on it and scrapped the change altogether.
I dont even know how you go about doing that really, Ive always went off of guides that someone has made. Id use the in game stuff if it were up to date.
Raam already has throw invulnerable moves on wakeup. His grabânâstab command throw is throw invincible. Why should he get a shadow reversal (with armor) that also does the same thing?
I think itâs good to keep the discussion on whatâs possible within the realm of whatâs also likely. If Raam is using kryll rush, is an Orchid instinct firecat really whatâs most likely to blow it up? Or a Rash bike? Omen and Kan (who Iâd imagine requires some very particular spacing to have this happen, where the bear grab somehow doesnât eat the scarab on approach, but runs him into it during the grab itself?) are maybe legitimate cases of when youâd expect to see this interaction, but Iâm still not seeing this as a cast-wide issue or anything.
@MDMMORNING: Riptorâs mortars only go to where you were when she launched them - they wonât tag you if you kryll rush at them from a distance in response, and if youâre closer to her then you have better punish options anyway. Spinalâs skulls and Miraâs bats also both disappear once the character gets hit. Does Raamâs kryll rush landing not count as a hit? Iâd likewise be impressed to see an Eyedol meteor clip you while landing a kryll rushâŠ
Again, Iâm not even against the idea that KR landing animation shouldnât be invincible - but this isnât a huge overwhelming issue that he has to deal with all the time. Glacius, Gargos, and Omen (with perhaps Kan-Ra I guess?) are probably the only characters who might be able to routinely take advantage of this weakness. The argument can be made that those are the MUâs where he most needs KR to work, and for that reason it should be buffed accordingly, but you canât convincingly argue that large chunks of the cast are abusing him over this.
Itâs not, actually. Raam has no throw invincible moves at all.
Yep Raam has nothing for throws.
Itâs called holding up.
Go fight the cpu in single player, pick a character, do moves that you feel arenât right. Finish the fight start counting. Thatâs the primitive way of doing it (my way) if you donât have capture cards or video recording on a PC or whatever.
Shadow dominance is throw invincible.
Iâm in Lansing, MI for work right now so canât verify - youâre telling me that Raamâs command grabs arenât throw invincible? Theyâre fast, so they lose to other command grabs with some regularity, but I was pretty sure that they couldnât be normal thrown on startup.
Characters who Meaty throw can probably anti air if you hold up.
Omen has very solid frame traps and neutral. Once heâs in, his random fireballs have awkward gaps and sometimes none. They also build meter on block. His heavy orda shield is unsafe but is plus when cancelled into shadow rashakuken. Plus shadow form makes it at worst in neutral. Basically omen can touch you whenever he wants. So you either need to block or straight up guess for the mix up.
The pushback on his normals will give the opponent an opportunity to combat his good to really good space control (depends on the fireballs you get) and not deal with his already substancial meter gain by his orbs.
Ah, so it is.
The regular ones arenât, no. You canât, say, instinct cancel and see that someone is throwing you, then use regular command grab to dodge it.
Huh. Learn something new every day
Oh snap, yâknow what, youâre right about Spinal and Mira. I have been clipped out of KR by Mortars, but Iâll concede my own inappropriate usage there. Eyedolâs Meteor is a relatively specific instance (surge L Meteor) that Iâm also willing to chalk up to my own faults. Iâll fix up my post so Iâm not spreading misinformation.
But the point that it can (and will) fail him in the matchups where it matters most remains. Aside from EX, thatâs really my only issue with KR - it doesnât have proper canned animation protections.
And, nope, no throw invincibility to be had outside of pre-jump and airborne frames (and EX Grab, but itâs so fast, does it matter?). Thatâs less pressing to me, though. I find it sort of enhances the battle of minds against other command grab characters in a really satisfying way when RAAM comes out on top of the exchange. I wouldnât complain if they gave him throw invincibility on Grab, but Iâm mostly just all about the canned animation protection. I donât think anyone is trying to argue that itâs abusable cast-wide, just, yâknow, where it matters.
Also, much love from the Glove! Hope youâre driving a rental, sorry about the state of our legislation that lead us to the state of our roads!
RAAMâs also the only character if you activate instinct then use shadow dominance itâs not escapable.
Well if its throw invincible thats great, I have a new option
Thatâs nuts. The more you know I guess. How could that be used in a practical situation? It comes out so quickâŠ
Instinct activation, a good read.