Halsey in the core Halo experience exhibits the same emotionless decision making typically present in psychopaths, so I don’t see how that’s different all that much.
This is news to me, as the reason ODSTs didn’t like spartans from the Fall of Reach novel was they considered them freaks of nature, unnatural science projects by the UNSC and didn’t like the thought of being replaced by half machine science project soldiers. I do not remember in any core Halo game or in any of the expanded universe have I ever found John acting against humanity in cold blood. He makes calculated decisions, but he doesn’t tend to be the sociopath people say he is, just is not very well adjusted to life without combat scenarios in greater service to mankind.
Regardless of the weight of one offense against another, it’s bad writing to depict any punishable offense by a military personnel to be handled as having no consequence. It’s why many on the Infinity were reluctant to help John when he acted against Del Rio’s orders. John would likely be court martialed for his actions, if he survived at all, but his actions devoted to mankind’s survival against the Didact were weighed by higher forces and found Del Rio to be out of order. However, at the time, there was tension knowing any who offered aid to John would they themselves be considered for punishment.
If you’re gonna write drama based around military decorum and order, then yeah, what Evolution said is a plot point that honestly can’t be overlooked, and is just bad writing.
I can understand being frustrated at things like this because it’s endemic of a lot of trends in writing in modern entertainment. Like if you compare the newer versions of star trek in those scenes to classics like TNG, you see a night and day difference in the way these scenarios are portrayed and are more believable and tense for it.
I remember this one old clip in which Data had become acting captain of the Enterprise for a brief period and Worf became his first officer. The two had a disagreement as to the best course of action for their current mission, and Worf openly contradicted Data when an order was passed down to be carried out. The two end up in a private discussion in a tense scene where Data scolds Worf for trying to overrule his acting command and Worf counters with a line of logic in which as the first officer, it’s his duty to present possible alternative courses of action. Data accepts this principle but sternly makes it clear Worf stepped out of line in which once a Captain has made a decision on his next order, the order is to be clearly followed by everyone involved down the chain of command, and Worf’s passive aggressive disagreement should have been addressed privately, if at all, and never in clear sight of the crew in order to keep up morale. Worf understands and admits fault in the situation, and in his apology, admits he still respects Data, despite their disagreement in method, and hopes to continue serving in the position he was entrusted.
Star Trek was not just a science fiction show. It had these military drama situations sprinkled in, with stakes of a smaller scale but still tense, important, and defined the characters involved, if only in a small, but very interesting way.
Compare that to how not just newer shows depicting military drama and politics are portrayed, but to how modern writing is done in general, and honestly, it feels like many of the newer generations of show runners and movie screenwriters seem less like they know what they’re doing.
Granted, no remake should have a 1:1 recreation scale, as there’s honestly no point. When the first time was done so well, why remake it at all? If a remake is your intent, then there’s a certain continuity you need to adhere to, but then you have potential to take some artistic license to do new things. But when the core concept is stretched in a way it wasn’t meant to, or is stretched beyond the acceptable boundaries, you have to ask the question, “Who is this show being made for?” It doesn’t feel like it’s for Halo fans because it went well past the Halo continuity by this point, and feels more like Halo in name only. If it’s for more broader audiences to be pulled into, and have them enjoy more Halo related content, only to find the Halo show and the other Halo media presented are so far apart in their premise, they’ll be done with Halo once the show’s run ends, as they either will or won’t be fans of Halo. Likely not because they’ll have their expectations set as one thing, and when they play the games, it’s a completely different tune, and in their minds, one of these things will feel like a blatant bait and switch.