"Halo" TV Series Trailer! :D

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Looks neat, but I wanna see the Covenant. Like, any aliens would be really cool!

Wort-wort-wort,

-Zenek

I think it’s safe to say the Covenant will be featured, just because I’m pretty sure I caught a glimpse of what looked unmistakably like High Charity. It looks good so far. It looks the part and has that epic sense of scale that I largely associate with the “Halo” series. At least, so far from the initial images. I just hope it’s a good, if not a great show.

So I have to say, it looks really cool. A little disappointed that Steve Downes isn’t doing the voice, but still, I’ll give the actor playing Master Chief a chance. Jen Taylor as Cortana brought a smile to my face, although I think she should have appeared more digital-looking. I don’t mind her appearance, though. Still, I have to give credit where credit is due for the effort.

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As a Halo fan, I’m very excited for this series. The trailers are looking very promising.

Same here. I’m a little bit curious about that girl, though, just because the Covenant never had any humans at all in its ranks. I’m wondering if perhaps she’s a vessel for Hunter worms or something? Or perhaps she’s a humanoid alien species? She doesn’t look like a Flood. I don’t know what to make of her. What do you think?

That’s my big question too. I don’t think she’s a human, since the Covenant are trying to wipe us out and she refers to us as “Humans.”

My guess:

  1. An AI the Covenant compromised
  2. Some kind of weird construct for the Lekgolo.

The thought of her being an AI never occurred to me at all. Nice one, dude. I hope that’s the case. I know that there have been cases where the UNSC targeted human insurrectionists and such, but the Covenant had such a hate-on for the human race that they attacked regardless of affiliation. I don’t think she’s human either, but without seeing the show, it’s hard to say. I hope she isn’t and that the show itself is good, if not great.

It was suspected the Covenant corrupted some AI’s for their own use (the creation of Covenant AI’s in the lore, the means they did so, was never confirmed, and this was one of the theories), so I’m going with AI. The character would be a means for the audience to better understand the Covenant and it would be a voice for the aliens, and possibly a rival/antagonist for Cortana. We’ll see if I’m right?

Sorry, can you clarify more what you mean by UNSC targeting insurrections and such? I’m not understanding your thought-path there?

Prior to the Human-Covenant war, humanity was locked in a civil war, UNSC vs Insurrectionist, and it was pretty bloody. The Covenant didn’t distinguish though, and saw us all as vermin. They actually wiped most of the Insurrections out for the UNSC, since they attacked Outer Colony worlds first.

That actually would be really interesting, the idea of a rival or “Anti-Cortana”.

Yeah, that’s what I was saying. The Covenant was dedicated to wiping out the human race regardless of affiliation.

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So, any thoughts on the “Halo” show?

I’m enjoying the series a lot. It’s not a direct translation of the games, which is completely fine.

I’m very curious to see where they take this.

The art direction, costume design, and overall aesthetics are spot on.

Indeed, although this seems to be taking a lot of elements from the books, especially in terms of its depictions of warfare; the games were never gory (except when it came to the Flood), but the books were particularly gruesome and violent. The character of Makee is somewhat questionable, but in theory could hypothetically work as a sort of mirror to John and his Spartan training/brainwashing.

Same here. I’m curious to know if by the end of the series we’ll see Madrigal getting glassed, or if it will end on a cliffhanger and we’ll get to see the fall of Reach. The other possibility is if next season will be set on the actual Halo ring and we get a kind of adaptation of “Halo C.E.” (at which point, the Flood would HAVE to be included - seeing them in live-action would be AWESOME imo).

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I’m really liking the gore, simply because it foreshadows what they can do with the Flood.

Today’s episode was really good, I really do enjoy how different it is from the game’s story. John’s resentment makes him far more human.

Makee, as a complete unknown since there’s nothing like her in the games, has loads of potential.

I’m sorry, but as a long time fan of the games, I’m really disinterested and removed from this show. I haven’t watched any episodes (no paramount+ at the moment), but from the clips, spoilers, and pieces of the show I’ve seen all over youtube, I just don’t see this being interesting at all. They completely mischaracterize the Master Chief, giving him goofy lines and situations where we honestly would not see him in, nor care to, and they completely re-write his history. He’s chief in name only at this point. What was so wrong with having the series depict the chief in the already established continuity? That story was interesting enough to sell games and merchandise for decades, but not hip for TV?

The costumes and stuff also turn me off because it doesn’t seem like they got the Halo aesthetic even close. Yeah, they look like they’re in a science fiction world, just not HALO.

From what little story I’ve managed to get to watch, it’s weird, and seems poorly written in my opinion, which kinda sounds like a symptom of the fact no one working on the show ever played the games, and no that’s not a guess, that was actually confirmed in some news article weeks ago.

All in all, it’s MS’s effort to push Halo for a “broader audience appeal”, but kinda really fails to keep the core audience. Between a lot of the moves made in the development and support of Halo Infinite, and this show, you can tell there’s a change at the helm of the ship for the Halo brand, and I’m not sure I really like where it’s going. I hope I’m wrong, and if I am, I’ll admit it, but it doesn’t seem the case right now. Yeah, the action is where this show does tend to shine, but the battle scenes alone should not, and can not carry it.

If you like it, I’m not bashing you personally or lobbing ad hominem attacks your way, but I am saying it isn’t my cup of tea. I just feel like the core Halo identity isn’t here, like they wanted to take a hot intellectual property and use it any way they could for money, but is basically Halo only in the regard as it takes one major character, one major plot point, and then rewrites an entire history to sell subs to a streaming service. So I’m probably gonna pass on it. If you like it, support it. I’ve heard it already was greenlit for a second season too, so you got stuff to look forward to.

I wouldn’t say they “completely” rewrote his history. A lot of the key elements are there from the books, just retooled slightly. It is kind of odd seeing him without his helmet, but, by the same token, he has taken off his helmet in the books and the games. Ideally, I would have preferred that he kept the helmet on and that Steve Downes did the voice, but I thought the actor did a pretty good job so far.

I think that’s a bit unfair, just because, if you look at the uniforms, the armor, the weapons, the vehicles, etc - they all look like they’re taken from the games. In terms of the civilian/insurrectionist stuff, to be fair, they played such a tiny, tiny part in the game’s story, so there’s no real defined look for them. It’s probably going to vary with each planet and colony, if not culture, so to a tiny extent I can look past things such as the AK-47s. I mean, it kind of makes sense that a backwater colony like Madrigal, if not an insurrectionist group with not a lot of funds/equipment isn’t going to have the most advanced weaponry available, especially if they’re bumming off from shady weapons dealers.

Ah, you’re talking about the article:
Inside ‘Halo’: How Paramount Plus Is Bringing Master Chief to Life - Variety

To give you context, this was what was said:

"“Especially coming out of the movie experience, it’s like, we get one big swing at this, so let’s take the time to do it right,” says Wolfkill.

So Don Mattrick, then the head of Microsoft’s Xbox unit, called his friend Steven Spielberg, himself a passionate gamer and a Halo fan. Soon after, 343’s executives found themselves pitching Amblin Television presidents Justin Falvey and Darryl Frank.

“They asked for permission to get in before we came into the room, and they covered a large conference table with the canon of Halo,” says Falvey.
That canon — a vast science fiction saga that spans hundreds of millennia and involves ancient aliens who created colossal, ring-shaped structures called the Halo Array — comes as much from dozens of tie-in novels, comic books and exhaustive guides and encyclopedias as from the games themselves. “It was aisles deep,” Falvey recalls. “It was incredible.”

Everyone who spoke with Variety, actually, cited Halo’s expansive mythology as the factor that differentiated the series from other video game fare and made it so attractive as source material for event-size television. Many of the show’s lead creatives spent several days at 343’s headquarters outside Seattle just to be able to learn about it.

“We didn’t look at the game,” says Season 1 showrunner Steven Kane (“The Last Ship”). “We didn’t talk about the game. We talked about the characters and the world. So I never felt limited by it being a game.”

Taking what he said and the context in which he said it, what he said was fine. They didn’t have to look exclusively at the games, the first one especially, but they had in fact looked at other materials such as the novels and comics that form the narrative of this massive universe.

Now here’s the kicker: "“Early on, we were thinking about doing something that could tie very closely with the game,” Wolfkill says. “What we were finding was, trying to verbatim stay with everything that’d come before wasn’t serving the medium. It also wasn’t serving the creative teams and their need to express a story and build the world through their eyes.”

I can see and understand some of dissent and controversy behind this statement. Ideally, one should be as true to the source material as much as possible, BUT, by the same token, one should not discourage creative freedom, artistic license and/or interpretation in exploring certain aspects of the material that might not have been considered. I could tell you of how Richard Donner’s Superman movies were in a lot of ways radical departures from the comics, but they were able to preserve the core of that series and character. There is definitely a danger is going too far afield, certainly, but at the same time, because of this being an adaptation, things are bound to change from the source material, and that’s not always a bad thing, it’s just a question of to what extent and how.
Also as noted, certain things work better as a video game as opposed to a movie, and in making that transition, certain changes had to be made.

“We’re going to tell a story about a man discovering his own humanity,”

This is probably the most concerning to me as a “Halo” fan, just because it kind of sounds like they’ll be doing the whole Robocop/“Equilibrium” trope of discovering his humanity thing. To be fair, there’s nothing wrong with exploring old tropes, but still.

“we got the script to the place where we said, ‘You know, this is a deep dive into character. What are the costs of turning human beings into killing machines?’”

Okay, so, that is something I kind of like, just because that issue of taking kids and making them into literal child soldiers was not ever really put under a lens or examined in the games at all, so interrogating that is an interesting decision imo. Could it have been done better, ideally with Chief still in his armor? Perhaps.

In terms of the show, there are definitely some rough areas and questionable elements, to be sure, but it is nowhere near as bad as, say, Uwe Boll’s “adaptations” (trust me, as a fan of “House of the Dead”, “Alone In the Dark”, “Far Cry” and “BloodRayne”, this show is nowhere NEAR as bad those!). So far it’s not the best, but by the same token, as a huge “Halo” fan, I would be reluctant to say this was the biggest piece of garbage ever made. I mean, the attention to detail, from the sounds, the scale, the visuals, the designs, the things that occur in episode 5 - there are so many elements taken from the games, including, surprisingly, Miranda Keyes’ parentage.

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Well said, @Evolution.

The MCU, X-Men films, The Lord of the Rings films, etc. are so different from their source material. They feature many of the characters and plot points from the source materials, but told very differently with characters even behaving differently or filling different roles.

They’re not direct adaptations of the source material, but a different telling of it. Halo is like this as well, and this was revealed before the show aired, so I’m okay with that. I want to see where this new story goes, this alternate universe that I can’t predict.

If all one wanted was a word-for-word adaptation of the games, then you’ll be disappointed with the series. If you want to see an original story with the characters and settings you love brought to life, then it’s a pretty cool show.

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He’s a super solider raised to from his earliest years for combat in the oldest books and games, to being brainwashed and deprived of human emotion via control chips implanted in them with what seems like an intentionally vague backstory. Again, from what I can piece together from what is uploaded to youtube (which really strikes me as odd why some of it isn’t outright copyright struck), I don’t see a lot of the original core spartan backstory in there.

It seems like this in an almost universal sentiment by every one who lends their critique to the show, to which I do agree. However, he’s only ever taken his helmet off 2 times in the game, and never did we ever get a clear shot of the face underneath. In Halo 1’s ending, it’s obscured by camera angle, and when modders correct it, they found there’s actually a second helmet underneath (meme fuel but it’s the truth). In Halo 4’s ending, we only get to see the eyes, that’s it. In books, we never get any real depictions like artist sketches or anything to show the lines or details of the face, so it’s to the imagination lifted from the author’s words to fill in the blanks of every crease, scar, line, or feature of his face, with limited knowledge like red hair, blue eyes, and likely pale skin from the insistence of wanting to always keep his armor on.

There is an animated feature out showing young John through the events of the book “The Fall of Reach” where we see him basically as a recruit and becoming the spartan, but John now is a different man, war scarred and forged.

Not really, much of the marine’s armor and gear reflects what the soldiers today wear honestly. If anything, they maybe went a little too far science fiction with that. Also, aside from Reach, not much of the Halo universe ever really dives into the original purpose of the spartans and the insurrectionist angle, save for maybe some bits of Halo Reach, so why they even chose to use that as a crucial plot point for the show’s story seems an odd choice, at least from my perspective. I don’t really care so much about the non-Halo weaponry though being in there though.

Also, why does every battle I’ve ever watched seem to be set in a desert, even the books and comics and other media outside the games seems to feature a variety of battle grounds and various terrains, yet the show feels so monotone and I hate to say this one, low budget. The action sequences are nice though, definitely entertaining, but using the same kind of desert setting for every battle with minor variations like a fortified base or burnt forest brush, it feels like it lacks creativity in a sense.

Also, reading back these comments, before I go any further I feel I have to say, I’m not trying to purposefully hate this, but these are real nitpicks I feel professional TV showrunners and writers and designers should have discussed in the planning stages that make this show feel more like a cash grab than an actual labor of love for a franchise created by fans of the actual original property.

Yeah, there are some key quotes in that variety article I feel are relevant, but I’ll quote them in a second. My point to this is that while yes there is a plethora of lore to Halo outside the games, if you’re going to make a TV show or movie about a video game franchise, perhaps, it might be wise to at least glance at the video games, the original and most popular of the source material, to understand why the franchise is so gripping in the first place. Generally, lore outside these games is something glanced over by your casual audience, while the hardcore tend to support it by reading the extended lore presented in novels and other media.

Honestly, I feel like Halo 4 and Infinite did a much better job of this than the show has so far. John’s dialogue seems confused, poorly written, and very out of character. At one point, he was willing to allow Halsey to almost die in a decontamination chamber in a power play to figure out if he was in control, which sounds to me a little absurd. I don’t think he liked Halsey, but he’s never been willing to play games with human lives, violating one of John’s oldest catch phrases “protect humanity at all costs.”

As a particular side note: The dialogue between him and Cortana when she first shows herself to John’s fireteam also seems like more of the awkward humor style becoming more frequent now in tv and movies, and it doesn’t fit either the character or the situation well.

Halo 4, defying a high ranking officer to do his duty to protect all of humanity, even knowing he would might possibly not survive, and if he did, risk punishment like a court martial, saying goodbye to what was his closest friend and a situation where she sacrificed herself to save him. I honestly can’t help but wonder if the showrunners had taken a little time to even just watch a let’s player enjoy the cutscenes of the games, could this have made their take on the writing even that little bit better. Halo 4’s multiplayer wasn’t great, but they had a really good, promising start to this new franchise story-wise.

On this I definitely concede, Uwe Boll is a legendary adaptation bad take machine.

In the article, just to verify, Schreiber (actor for John-117) and producer and director Otto Bathurst, both admitted they never played the games before landing their respective roles. There’s a story in there about after getting the role, Pablo sat down and tried to play the first games, only to end up dying a lot by grunts. Whether he’s played all of them or not, I still don’t know, but it’s encouraging the article ends quoting him saying he had started playing Infinite recently and was really excited.

“I’m in the middle of a Halo: Infinite campaign right now; I’m having a great time,”

“I’m constantly seeing all the things that are similar to what we were doing [on the show]. So that’s really, really fun.”

I’m gonna call shenaningans on Spielberg being a gamer, let alone a halo fan, but even if this is true, the article heavily insinuates he didn’t actually do much for the show’s making, but instead, his studio “Amblin” did much of the work on that. So it’s a question how much work Spielberg actually did for this endeavor.

I feel this is where they ALL went wrong, and how flawed the writing process was for the show. Like, how do you adapt a video game franchise to a show, without even taking into account the games AT ALL?

I believe in giving people artistic license and allowing for their own take on the material, and as much as I hear people give it a hard time, I think “The Hobbit” series Peter Jackson did was good. Also, I know Tauriel was never in the book, any of them, Legolas was likely alive during the events but unmentioned, and some of the events are very different.

What it boils down to is, did the artist take too much creative freedom from the source material to create something new and interesting, and in the case of the Halo show, for me, the answer is yes. It just feels off, plagued by too many interested parties (too many cooks in the kitchen) wanting a creative hand in the process, but also lacked awareness of what made this franchise sell so well and so long, THE GAMES.

I understand the Marvel films also take their own creative freedoms with their properties for the MCU, but those characters still really closely mirror the source material to where it’s not something completely different. Tony Stark in the comics has had multiple iterations, most commonly, it’s understood he has a robotic heart connected to the power source on his chest, and so the movie version mirrors the situation very closely but has it’s own identity (just one example).

Even the Sonic movies do a pretty good job of keeping close to source material while embracing their own wild and fun identity and presenting some new ideas. It’s a balancing act where you weigh the source material and see if you’re varying too far from it.

To that point, when you break beyond the limit of source material too far and stretch your concept out, it becomes noticeable and that’s where you begin to lose the built in core audience you should be aiming to at least have come see your work. One big example is the Marvel “Ultimate” series in which the characters have newly reworked origins and newly streamlined storylines. Most of the “Ultimate” series was well received except for one, Iron Man. In it, it completely rewrites many of the characters the people have to know well and tweaks the story line so far from the original source, it’s a completely different character and a completely different story, and not one that was told well either. Fans hated it, and Ultimate Iron Man was quickly abandoned by Marvel Comics after a short run.

It’s a balancing act, and one I just feel the Halo show did not walk well. It’s not to the point where it’s a completely different thing, which I didn’t really want a 1 for 1 recreation of the games honestly, but between a severe lack of attention to the actual source material, the games, and too many writers and people lacking knowledge on the series, and the fact they honestly don’t seem like talented writers either, it’s hard to really enjoy this show. Combine that with how cheap it looks at times and some of the awkward choices for set pieces, costumes, etc., and I just honestly don’t feel interested.

Don’t get me wrong, I would love for a Halo based show to succeed, and had some good expectations before the first episode, but now I can’t help but wonder if they had gotten people more familiar with the games to engage in the process.

Also, I hope there’s no perception of any kind of malice pointed towards anyone in this thread. It was not meant to be that way, and I apologize if there was any perceived ill will to anyone in this response. You all have valid points and criticisms. My original point is where I stand on the matter, the show doesn’t feel like it was written for fans of halo, but for people outside the normal fandom, the broader audience. As such, it’s not my cup of tea, but if you enjoy it, then go ahead. I just don’t feel compelled to watch. I hope it does well enough, but I don’t have confidence in it’s current creative direction.

Halo fans never wanted to see the Master Chief’s bare ■■■.

'Nuff said,

-Zenek

It’s there, especially in 5 and 6. I think to a certain degree there has been some brainwashing involved in the books. I know Halsey in the books had insisted on telling the Spartans the truth about what had happened rather than using the tools in the show due to possible side-effects on performance and on the brain, but by the same token, though, I find it extremely unlikely that any of them would have taken the news well. “Oh, by the way, not only have we kidnapped you in order to make you all into the deadliest weapons in the galaxy, but we’re going to ruin the lives of not only you but also your families by replacing you all with defective clones.” There does seem to be a very strong sense of indoctrination/brainwashing in the books.

I saw that one. That was really cool.

Definitely. One thing I kind of miss from the books is the Spartan smile. I hope this makes it way into the show.

Well, in the context of episode 1, it kind of made sense to an extent as a way of introducing audiences to the world of “Halo” from the perspective of the Insurrectionists and their perceptions of the UNSC and the Spartans, these seven-foot seemingly indestructible giant killing machines, before coming out guns blazing with the Covenant. Kwan, I could care less about imo - if she were run over by a Warthog, I wouldn’t care. Like, okay, in episode 1 her inclusion kind of made sense in that we see all these different sides being fueled by their own propaganda and that they’re all equally morally dubious, the UNSC especially, but later episodes…I can’t say Kwan has contributed much to the story so far other than the fact that we get introduced to Soren (who I actually like). I have no idea what they intend on doing with her.

Could be any number of reasons, including possibly lower costs for filming. I can’t really say for sure, though - for all I know, maybe earlier drafts had more exotic/alien landscapes but subsequent rewrites had to adjust due to some of the practical realities of being unable to film at the location they wanted? I don’t know tbh. I think my misgiving is that the world doesn’t look or feel alien, although to be fair, there probably planets with Earth-like conditions.

From the article in Variety and some of the other sources, the latter does seem to be the case rather than it being a straight-up cash grab. Now, could there have been some behind-the-scenes drama that we’re unaware of? Possibly, but again, as a “Halo” fan, I’m reluctant to call this a cash grab when we have Uwe Boll (now THOSE abominations are cash grabs, in the worst cynical possible sense).

I think they have looked at the games. Maybe not all the games, but enough to nail some of the little details (for instance, the sounds of the Mjolnir suit as the shields are down, the HUDs, the Elites having energy shields, the Grunts, the actual Hunter worms (which begs the question, why aren’t these little buggers not enemies?), the Jackals having wrist-mounted shields, etc. Or the vehicle hijacking.). It depends. If they were going to do an adaptation of “Halo C.E.”, yeah, playing the game would probably be a requirement, but the book is a must, just because that gives far more detail and context. With the games, the games are great, but if one were to look exclusively at the games, it is somewhat limiting, for it could have been the case where the games were their own exclusive canon and the books were their own separate thing entirely with no bearing on the series itself like with a lot of games media (cough cough “Resident Evil” by S.D. Perry and “Doom”). If it hadn’t been for the references within “Halo 3” that showed the connections to the books, it could have been that last point. However, because this is somewhat set before the events of “Halo C.E.”, there is to a certain extent some freedom to be had, but they still have to respect what’s set out in the books. It doesn’t have to be 100%, but it does have to be somewhat respectful.
Of course, this question of how respectful and to what extent is somewhat subjective. After all, “Postal” was very respectful to the original game, but it still ultimately was a piece of $hit. “Far Cry” is generally faithful to the original game, but it still is a turd, all things considered.

To a certain extent I agree.

Well, to be fair, he was trying to figure out Cortana’s limitations as an AI, so, from a practical matter, it kind of made sense. Was it motivated by anger? Undoubtedly. By the same token, though, Chief is a practical character, so it would make sense to a tiny extent in this context, even where he is ■■■■■■ by the fact that Halsey had essentially ruined his life, that he would try to figure out what Cortana can and can’t do, especially if she was potentially going to pose a problem for him out in the field.
I suppose another argument could be made that this is a version of Chief that we as an audience have never seen before, that this is the man underneath all the armor, kind of like how one version of Batman is different from the other, sort of like how Michael Keaton’s Batman is different from Christian Bale’s or Adam West’s, that this is an interpretation of a given character. Again, I would have preferred him in armor at all times, but so far, he’s not bad. I wouldn’t say this is like the George Clooney/Val Kilmer version of Batman.

It was a little awkward in that scene, but I actually liked Cortana in the show. There were times where she actually made me laugh such as where she commented about being in his head and saying that he’s not missing much.

Indeed.

It’s possible, admittedly. Then again, one can’t say with absolute certainty what went on.

Again, using the wealth of lore available and not thinking about it AS a game. A video game is very different from a TV series. Certainly, there have been no shortage of examples of narrative in games used in outstanding ways - “BioShock”, “The Stanley Parable”, Kitty Horrorshow’s “Anatomy”, etc - but if one were to solely use the “Halo” games without any of the supplemental materials, it’s not going to provide much except for endless shooting. They can certainly reference it, but if they want to make narrative fit for television, it has to be more than just “Fast and the Furious but with aliens and space zombies”. It also depends on the kind of story they want to tell. Personally, I’d have the season based on “The Fall of Reach”.

Indeed. That is the question with any adaptation. That said, however, one has to be proportionate and somewhat reflexive. Going to Uwe Boll’s movies, more specifically “House of the Dead”, I had no issue with the movie having been developed as a prequel. While I was disappointed it wasn’t based on HOTD1 and wouldn’t feature Chariot, Hangedman or the Magician, or even the genetic engineering aspect, I was willing to give Boll the benefit of the doubt, for interesting things can be done with a prequel if handled well. Plus, there had been talk at the time of Sega potentially of making a game based on the movie.
Hoo boy, what a s hit-show that turned out to be. Needless to say, I hated that movie as a fan of the games.
“Deadpool” is also an example where it changed things pretty dramatically from the comics, some of which I disagree with heavily as a fan of the character, but generally speaking it was faithful to the comics and character as a whole.
Going to the Halo show, it is in some ways different from the games, but by the same token, though, I wouldn’t say that it’s radically different. Could there have been rewrites made by arrogant producers who believed they knew better? Possibly. Could it have been better? Certainly.

I have no idea who the writers are, but from my understanding, 343 has some level of oversight on the show itself. Some of the show’s shortcomings could be attributed to 343, but who knows. It’s all a matter of managing expectations. Ideally speaking, I would LOVE a “Halo” show or movie directed by an experienced auteur like Guillermo Del Toro, or Peter Jackson or Steven Spielberg himself, with a script written by a top writer.
BUT…that said, things do tend to happen, including behind the scenes stuff we’re not all privy to. Since the video game-movie/show track record is far from great, let alone good, it’s probably best to go in with low expectations.

To a certain extent I agree with this sentiment, and to a certain degree it makes sense why they would. While I would want the series to be as true to the games, I also want a good show with great writing, directing and acting, regardless of fidelity to the source material.

LOL Same here. Never expected to see THAT of all things. First time that happened, I burst out laughing going “WTF is happening?!”, just because it was so random. There has never been nudity at all within the “Halo” series, so to have the Chief drop trouser was a eyebrow-raiser.