For those who don’t know, Fulgore’s Heavy Laser was very different than what it is in season 3.
In season1 the laser shot at an angle and went full screen, and it was pretty good at stoppin characters like Sadira’s shinanigans and Glacius with his far reaching icicle kicks. It was a pretty good anti-air weapon.
In my case though it was beyond a simple anti-air. I also liked to use it to add a bit more style and juggle to my combos. Used after launching them with the laser ender I could use it to get in those last teensy yummy bites of combo to get a satisfying spin out.
Then after some damage nerfs Fulgore’s H-lazer was on the line and other players were allowed to vote. Those who didn’t main Fulgore were the majority and understandbly me and some of my fellow Fulgore mains felt like this was us about to get lynched. I’d be lying to you folks if I didn’t tell you my animosity towards characters who had given me trouble in the past were now going to be hated. Knowing full well that they may easily get a free get away with spammy moves from the air.
However when the laser nerf happend, there was a great mix of receptions. Some gave up on the beloved killer robot. But I was one of the folks who stuck by him. I later discovered that while I could no longer use it to stop Sadira from her web attack into widows drop it was still good in stopping Glacius from relying to much on his jumping kick attacks.
All of which will hit you if you even TRY to do a Cyber Uppercut.
However one thing I was quite happy about was it still a reasonably good atni-air at closer ranges and it had just enough length for me to keep doing that little crouching HP ===> Heavy Laser.
Now we have season3, the changes were shown. My feelings were very much mixed. I think I was one if, if not the only person who was unsure about the anti-air game as Fulgore was gonna be. It meant to me Sadira and anyone with crazy air attacks were gonna spam it with no consequences. I didn’t want to turn to Cyber Upper-Cut because FDF motions were easy to ■■■■■ up on and you were gonna get hit in some cases before you could even execute it.
It’s a good anti-air against some characters who jump in, but Widow Drops, Icicle Kicks, and some others could always beat you to the punch.
Well now I can say that the crouch HP is probably a safer bet. While it does require timing, it’s a more likely able to hit as opposed to being struck before your upper-cut animation activates. At the risk of missing of course it’s a fair trade.
Now onto the point:
Fulgore’s new H-laser is AMAZING! I LOVE IT! Now only do I get to keep my fun crouch-HP===>H-Laser but I get to do some more stuff to add to it. The old laser would launch some folks back a bit, but it stays just close enough to go in and just shoot more stuff into em’
It’s an awesome tool and if someone is far enough for a stagger it makes shadow-telepot safe, which honestly it had bad priority on. (Still better than Cinder’s shadow trailblazer though)
I love this thing! Of course it’s never a good idea to use it up close, as I’ve come to learn, again it’s better for zoning. But also still good for combos to.
So yeah I’m quite happy with the new H-lazer. As for my anti-air well crouching punch for Sadiras. Glacius…hmm…maybe…MAYBE a Cyber uppercut. Or a jumping light kick will work.