I bought him with the intent to lab him and figure out how to play against his with my main Kim so my thoughts are going to be from a vs perspective.
The bird is ridiculous. Flat out. Shadow slide that’s (i think) just slightly unsafe? Bird covers him with the screech. The jumping around is nuts too; he has multiple angles and multiple ways to attack you from over your head. He feels like Omen in that regard. Plus, there is absolutely no visual cue that Eagle has called it into play. I found myself thinking it’s better to maybe notice when it’s active versus trying to predict what assist he’ll call out.
From a distance, he’s a menace. There’s a good bit of intimidation for him to just draw the bow and shimmy back and forth. I’ve found that some fresh Eagle players have done the slightly charged overhead ones into the lateral ones for a projectile mixup.
He isn’t without his weaknesses. He is HILARIOUSLY bad on defense, especially on wakeup. In fact, i think his best wakeup option might be to crash the bird? So far, i’ve been able to avoid that with wake up grab. And once i have him on a knockdown, i think the best thing so far has been to not respect anything he does or tries. The worst option might be to get hit with crash the bird, with how far the knockback is on it.
For Kim specifically, i’m thinking Firecracker against the arrows might be useless since he can clip her low the second he sees it. Dragon kick from about 2/3 length screen can get sniped on reaction seemingly. Her AA is not great and trying to snipe jumps with angled Dragon Kicks
He will get absolutely mauled by a close up S. Firecracker against his S. Arrows. Like 50% - 60% of his lifebar vaporized bad. Even the overhead ones are not the greatest idea, the trade is well and away in her favor. And interestingly, when i’ve done this in training mode, it’s not automatic, but it HAS crashed my game going on 3 times now when i’ve tried this. Can anyone else that has them verify this?
The Shadow call-all-my-arrows-back move is punishable/interruptable and if you hit it, he does not call them back and wastes the bar. Also, since they call them only to right in front of him, if you have the capability, you can hit/throw him and make him play with a much more limited supply of arrows. So in this way, you’d play him like you’d play a Maya that lost her dagger(s).