Eagle: An Actual In-Depth Gameplay Discussion

Because it’s off topic. This is a thread about gameplay for Eagle. Anything posted that is not discussing this topic should be discussed in a different thread.

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I see. Alright then.

I’m pretty positive that Eagle is going to be a thing and I’m sure whatever they choose to do with him will be fantastic, blowing all of us out of the water.

I just hope he retains something from Fulgore, please.

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I just like the idea that Eagle will be the 1st new and not really new, original, but not really original, because he’s a hybrid kind of character.

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Reviving this thread because game play discussion is important, and with the final survey results finally in our hands, it once again solidifies Eagle’s likelihood of appearing.

I still stand that hybridizing Thunder and Fulgore would be a really good place to start, and the suggestion I made in the OP still sounds cool in my entirely biased opinion. But the reason I made this thread was to collect ideas from you guys. Let’s keep the discussion going!

Glad to see this topic again! It’s funny that inadvertently took the style I suggested above for Shorchid (or Nightshade,ins perfect world :slight_smile:). Guess I just want to see a sword whip in KI!

Anyways, I’ve thought on this a bit more and here’s where I’m at…

I personally think that while Eagle should tie into Fulgore in some respects given that he technically inspired him, I really don’t know how good I’d feel about a long awaited character making his first playable appearance in the series to involve a good deal of overlap with other characters.

I mean sure, storywise, his plot line should absolutely involve Thunder, Fulgore, and perhaps ARIA as well, though he should also have his own central motivations that propel him forward too.

But the last thing I want is for Eagle to be seen as getting some type of bonus character / “inspired by characters X and Y” treatment and too much influence from a few other characters might increase that risk.

I’d still like to see him as a brainwashed Ultratech suit. Black ponytail as a kind of nod to Fulgore’s plume (on the back of his head, obviously, not where Fulgore’s is at). Sunglasses… A sort of emotionless, yet cooler Agent Smith with a sort of Geese Howard vibe, if that makes any sense. Strong, but not “the muscle,” with more of a dominating, imposing, let’s call it “evil executive level” presence.

So with that in mind, maybe Eagle could be a puppeteer archetype? Maybe he has his own unique Fulgore unit that his different moves from regular Fulgore and you can control both Eagle and this, let’s say “personally altered” Fulgore. Or it could be a different type of machine. Something entirely new.

If not puppeteer, what other kinds of moves or archetypes could Eagle have?

Re-reading the novella, it says Eagle was a wrestler and amature boxer and that his brother saw similarities with Fulgore’s fighting style. :muscle:

It also says nothing of his vision quest or weyekin spirit guide. I would love for those to be revealed if Eagle is ever released as a playable character - perhaps both were suppressed by Ultratech’s interference and he fights with renewed purpose and vigor - an awakening, of sorts. I think he should share similar normals to Fulgore, while also having new moves of his own. Perhaps even his brother’s old projectile attack.

I like the ponytail idea.

Having been “plugged in” maybe they could take The Matrix route - he is key to a perfect cross between the technical and natural worlds.

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Curious how you’d like to see that utilized in KI’s story. Could you expand on that a bit? I like the idea in theory, just wondering how you’d like to see it applied in practice. Not sure if I’m coming off rhetorical at all here but that’s 100% not my intention. I like the idea! :slight_smile:

I stopped reading the novellas so that I could kina get all the information at once instead of when the chapters were being released, so either I forgot that Eagle had the wrestling / boxing background or I simply didn’t know.

Either way, I think it’d be kind of a cool juxtaposition to have this executive looking Ultratech suit also be this powerful grappler. I don’t think I’d want him to be massive, with muscles on top of muscles like many wrestler characters are depicted. He should look fit, and imposing sure, but he should have traps like Thunder has or be Aganos’ size or whatever lol.

But yeah, I’m also wondering now if he’s a wrestler like Dan Gable (Olympic style or Greco roman) or are we talking The Rock, Triple H or King from Tekken or Wolf from Virtua Fighter type of wrestling?

If it’s the former, then I think that’d be awesome. I’d like to see a judo / wrestler type like Goh in VF (only a bit more exciting), someone that can actually take the opponent to the ground an actually do autos on a grounded opponent as part of their repertoire, utilize joint locks, etc.

If it’s the latter, I’d honestly be a bit surprised. Putting boxing and wrestling together to me implies “amateur fighter” and not “pro wrestler.” But that’s just me. I always tend to enjoy pro wrestler types of characters in fighting games. King, Wolf, El Blaze (if we’re talking luchador style), etc. Would that fit well in KI? Tough to say. I think they could make it fun and interesting, but these characters also tend to have a LOT of throws, not just two or three like KI’s grappler types tend to get.

So I guess it just depends on how their moves could be presented. Perhaps, like the amateur style I mentioned above, they could utilize throws that allow for breakable autos on top of regular command grabs, maybe combination throws (like King) that are, themselves breakable.

Either way, as much as I’ve grown to like Raam recently, I still find his throws to be among the less compelling grappler throws from a purely fun, visual flair perspective. I mean, they fit him, and obviously they can’t make him do piledrivers and power bombs, and I wouldn’t want that for him, so I think they’re a tad bit limited to begin with given the character. But everything just sort of feels like “grab n stab.”

I’d like to see a grappler that has a bit more flair, and the boxing style, combined with a technical grappling perspective could make for a fun play style. I’d picture him to be less like TJ and have more of a bare knuckle, brutal style to go with the joint locks, grounded autos type. I think that could be a pretty awesome style for Eagle!

I really only have one suggestion and that is to bring back Thunders fireball with Eagle, have him summon an Eagle shaped projectile would be awesome and would explain why Fulgore does it. But like everyone else I think it should be a mix and match of Fulgore and Thunder, I just really liked how Shadow Jago got Jagos old slide and hope we can get the same treatment for other old moves and think this is a good way to include it.

I’ve been thinking about the Wrestler/Boxer idea here for Eagle. Here it goes:

What if Eagle had catch throws that linked with other command throws? Still following the KI combo system, imagine a 46+P (or 236+P) move that is a hit/punch that leads to a throw, and if desired, the player could use another input to link another throw. The link would be breakable though, however, Eagle should have other throw options that are equally breakable.

The auto doubles can change in animation because Eagle would still be “holding” the opponent, but they would still be following the KI combo system/breaker rules. So essentially, Eagle would have 2 types of ADs based on whether he grabbed the opponent or not.

The boxing aspect would be a lesser version of TJ Combo’s, where Eagle’s attacks are slightly less damaging, unique in animation, but give better options to compensate for damage.

How would throwing in a “sway” option fair out? Like imagine a high/low sway option that allowed for either an attack into a combo, or a positional change from left to right, similar to Thunder’s left/right throw.

I’m tossing ideas around. Please share your thoughts on this. They’re very much appreciated. :v:

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