walks in
If you are rocking Krillin in your team, i will watch, support, donate, subscribe, follow, etc.
walks out
walks in
If you are rocking Krillin in your team, i will watch, support, donate, subscribe, follow, etc.
walks out
Sorry, aināt gonna be able to help you out bro
I got you Fam. Krillin on point -Kreygasm-
Whatās Dragon Ball Z?
kappaā¦
@STORM179 - Cāest la vie.
Iām way behind in knowledge and speculation regarding Fighterz, and iām just now getting caught up, soā¦
Lol. Follow me on Twitter - probably about 85% of my tweets these days are about DBFZ
I think your idea makes sense from a lore/logic standpoint. I even think it would be possible from a programming standpoint and maybe not even that difficult. But I think it will be pretty challenging to balance around and it also introduces some complexity to what will already be a pretty complex system (3x3 Assist enabled fighter).
Man. I really donāt like Dragon Ball and every time I try to get into a vs style game I remember that itās not something I enjoy. But peopleās enthusiasm around this game is pretty infectious.
I like the idea of making fusion chars available with special circumstances. Another mechanic would be:
1-If you choose a fusion character(example: Vegetto), you canāt choose the characters who are part of it (If you choose Vegetto, Goku and Vegeta are not avaible, if you choose Goku or Vegeta, Vegetto is not available)
2-you could make fusion chars specially broken, but with a major downside:
-They take two slots, so you have 2 chars instead of 3. They may be powerful, but bad choices will be super punished, since you have 66% health since you lack a third character
-They may not have assists/their assists are good but have super long cooldown/their assists are s.hit
Given this mechanics, you can have a lore loyal character(Vegetto is extremely powerful), but a major downside makes him balanced enough.
I loved DB when I was a kid, but also the series had a tendence to go down with the time, like:
-Sayains and Frieza saga: Great!
-Android and Cell saga: Some ideas and the begining where good, but was terrible at the end.
-Buu saga: Horrible, worst saga. I would only save the Majin Vegeta arc for some reasons, but overall the saga was very bad
Never liked the videogames which were based in DB, very few were loyal to what the series were AND remained fun to play. There were some exceptions tho.
I like this game, looks promising. I will get it for sure, unlike INJ2 or MVC:I, which for several reasons I dislike and I donāt pretend to get(at least until they are cheaper). It achieves a difficult objective: Looking at it, I remember some of the most hype moments of the manga, and my inner kid enjoys that.
Also, I believe that this game is easy to like because it takes some sublte yet great decitions gameplay wise:
-Characters are in 3D, but they look exactly as the anime, so it almost seems to be one episode. You are watching a hype fight from the anime! This is specially true since all the animations are based in the manga/anime. When Gohan performs his lvl 3, you are watching him killing Cell. 18 gameplay with 17 as assist is just a direct image from the series, and Krillin gameplan is based into tricking his opponent with projectiles and his intelligence, reflecting perfectly how he is.
-2D fighting game style, no āflyingā(characters can jump and dash mid air, but ultimately, they have to be grounded). Most DBZ games have a perspective centered in your character, which I dislike a lot, and most of them have āflyingā fights, where the characters are flying and taking blows in the air, loosing any perspective to the ground. This games takes the right choice and gives you a āMarvel Vs Capcomā camera style, with super jumps and air dashes, but the main stage is the ground
-Interactable stages, with transitions, reflected projectiles destroys stuff in the background, and cinematic enders when a super ends a round. Super loyal to the anime/manga
-When a character dies, the next char clashes with his opponent and both are in neutral, mid stage. This eliminates the mixup situations which happens in Marvel every time one character dies, which is great for newcomers, since they have at least 2 chances to go back to neutral every fight, and reduces the frustration you have when facing hard to block setups in the corner when your character dies. Itās also super fast(3 seconds?), but with enough time to take a breath and put your mind in order
-Tagging a character is not super punishable, which makes easier to āsaveā a damaged character introducing another one, but not get killed instantly for it. In marvel a raw character switch can lead to the new character dead in one combo
-Super moves are almost always avaible, is hard to be at 0 meter. This allows to end almost all combos with a super. They are also not very long, and coupled with the combo style, when you eat a combo, you donāt have to release your controller and go for a sandwich while your opponent juggles you across the screen, something that some people canāt take from Marvel games, making ther game dinamic, fast paced, and interactive for both players.
-All characters can reflect projectiles, and all characters can spend a bar for a instant teleport which hits the opponent, so zoning, which is usually frustrating, can be countered easily. But doing so makes you spend a bar, which could be a win condition if you chain several Supers later, or if you have a lvl 3 avaible. I find this super clever from the devs, because is both a good balanced mechanic IMO, and itās also super loyal to the manga/anime, where characters are fast enough to move super quickly behind their opponent.
-Most characters have similar powers(like, Goku, Vegeta, Cell, Krillin⦠all of them are humanoids, super strong, and capable to throw projectiles), but still, they are pretty unique with some remarkable mechanics which makes them loyal to the anime/manga, and still makes them different gameplay wise. Of course, non āstandartā characters exist, like Piccolo or Buu, who can extend his arms to take advantage of his superior range.
There are even more key factors Iām not mentioning, but all of them are a great mix of good choices which makes the game fun to watch, and I could assume, to play.
Iām eager to see more characters, and considering that ArcSys have a history of complex gameplay choices, with characters like Carl Clover, Arakune or Venom, to name a few, Iām confident enough about they taking risky choices gameplay wise, introducing hard to use characters with unique, challenging, and fun mechanics.
Like basically everything you said, except that the Cell saga wasnāt great. Was my favorite arc by far, and I thought the ending was just incredible (that scene of Gohan walking forward with the one-handed kamehameha is -Kreygasm-). That arc was the pinnacle of DBZ for me.
I agree with you that the Buu saga just wasnāt very good though. I liked the start of it, but it basically went downhill once they reached Babidās ship for me. Unlike apparently everyone else, I hated all the Majin Vegeta stuff.
As a guy who likes Vegeta, I can confirm.
Lol. Well, I dislike Vegeta in general, but I appreciate the solidarity.
LOL.
It was just a lame way to create tension between Vegeta and Co. I mean, the man broke the connection just on pure pride. Im sitting here like:
"Bruh, really? He killed a few innocent people, and just suddenly breaks control? "
At least the fights were cool
I just wish Android 17 had more time in the fight. I think thats would what make Android 18 an INSTA PICK. Dual Characters fighting is cool to me. Does he come out only during special moves?
Found a gif of that glorious Gut punch you like so much lol
In a nutshell, this is why Iāve been slow to bring myself to learn more on Fighterz. This, and something way back when the game was announced where Arc Sys said something roughly along the lines of they wanted to keep to the feel of the anime with the combat. My brain translated that as āWell, clearly, the Saiyans are gonna be strong and everyone else will be meh.ā I had set Fighterz aside as something iād want to watch but meh on playing.
That combat thing is and also isnāt the case as iām starting to gather. They all seem to have their fair share of dirt but yeah, thereās definitely roles each one fills better than another in a 3-man team. And yeah, Storm, i just looked and thereās nothing but DBZF on your Twitter. Got some studying to do i think.
Actually I donāt take it as āSaiyans are the best, rest is mehā, I take it more as trying to get the characters loyal to their former self.
Krilin, for example, works pretty much like in the original source: A good set of projectiles, some of them homing, hit and run strategies, and overall fakes to force his opponent into mistakes which he can exploit.
Piccolo works in the mid-long range, throwing projectiles and using his arms to close the gap or mantain the distance as the fight goes on, with eventual good mixups to punish conservative opponents. As Piccolo does, the character studies, and conditionates his opponent
All characters ooze charisma and rememble their source
I like Krillinās gameplay. Baiting people is probably one of my favorite things to do in fighting games.
Cell saga:
-Pros:
-Future Trunks, and time lines(I love time travel themed stories)
-Creates a problem that super powerful meta humans canāt punch through: Die due a rare sickness. I found it brilliant. Goku could win any fight given time to train and grow stronger⦠But not this.
-Cell initial mistery
-Two antagonists that are also enemies between themselves, the androids and Cell
-The androids per se. 17 self suficient attitude, 16 good willed nature yet desire to kill Goku, 18 not caring about anything⦠they are very different yet similar between themselves
-Gohan last Kamehameha against Cell
-Cons:
-Cell after absorbing 17. He suddenly transforms into a super powerful menace, to be nullified in seconds. DBZ always had the problem of the scalling power, and it totally goes off the road during Buu saga, and was present during Frieza saga, but started to degenerate here.
-Cell ādeathsā. When Super Perfect Cell returns, he explains that he was able to regenerate because the part of his brain that allows regeneration survived his self-destruction. However, Cellās entire upper body, head included, had been vaporized by Goku in a Kamehameha blast earlier, and he regenerated from the remains of the torso. If the regeneration core was in the brain, this should have been a fatal blow. Also, he explodes but THAT PART OF THE BRAIN SURVIVES? AND MERGES WITH GOKUāS TO MAKE HIM SUPER POWERFUL? Yeah, I can tolerat just until some point of ā ā ā ā ā ā ā ā
-Goku attitude towards Cell. He didnāt learn anything from Raditz or Frieza. He is just being selfish, desiring to fight powerful enemies at all costs, even giving Cell a senzu bean when he conceded to allow Gohan to fight. Still, though I always liked DBZ, I always disliked how Goku evolved. He is a stupid fight starving dude which doesnāt care to put others in danger for a good fight. This is even worse in Buu saga, or even worse in Super
-Gohanās SSJ2 Trigger. 16 was nobody to him. I can figure more ways to handle better the SSJ2 activation, Gokuās death, and Cell coming back. But how everything was handled is horrible.
There are more things, but whith these is enough
About Majin Vegetaās arc:
I like Vegeta. To fully undestand the character, you have to take just one thing in consideration: For Vegeta, there is only one thing: His Pride.
He is the prince of the Saiyans, he convinced himself all his life about how he was the most powerful of his kind. He lived all his life under Friezaās finger, waiting for the chance to overcome him. Nothing is more important to him that being the most powerful Saiyan ever. He waited for years, for the chance of taking vengueance against him.
And then, Kakarot appears.
A commoner!!! He canāt allow a plebeian to be better than him. He worded it pretty well much time later: He hates Kakarot, but also itās his motiviation to never stop, to be better, to improve even further. He canāt allow him to be better than him.
Back then, during the Buu saga, Vegeta saw a shortcut. The chance to surpass Goku. And he took it, willingly. Killing some innocents was a minor price. Vegeta just wanted a chance to face Goku, and he knew, given the circumstances, that he should do something big. Goku was dead, so this was his last chance. He wanted to win Goku at any cost, and he was sure that siding with Babidi will make the work. And let me tell you something: Goku was eager to take the challenge.
Once he saw the consecuences of his actions, Vegeta knew that he went too far, and tried to redeem himself in a last sacrifice against Buu.
I can understand people not liking him, I agree to disagree, but I donāt feel that the Majin Buu was a bad arc at all, it goes well with the character
Lol. Do you realize my dude hit that crazy punch with his off hand? Like, he didnāt even wind up for the punch - the hand thatās pulled back for a powerful blow didnāt even get used. Tell me that wouldnāt make for a godlike super!
@Dayv0 Haha. Agree to disagree
Minor note - Cellās regeneration was based on any individual cell of his surviving and essentially recreating himself. Didnāt actually matter what cell it was as I understand the lore. Still a ridiculous premise of course, but it was internally consistent at least.
From the manga, the original source. This inconsistency is not present in FUNimationās English dub of the anime, as Cell states that āevery cell in his body has a life of its ownā, and that one survived, which allowed him to regenerate. This was also corrected in Dragon Ball Z Kai, as the scene where Goku blew up Cellās entire upper body was removed.
I grew reading the mangas, and I canāt unsee this mistake. It was a mistake, and it will forever be for me.
But heh, nothing serious, and as you say, we can agree to disagree
I actually think the King Piccolo arc in the original Dragon Ball is the best arc for the whole franchise.