Ive been playing the game since it came out and i feel like the game has been going down hill since its release. It takes forever to load a game and 4 people in a row played rash.
massive rant in bound
the following is an opinion. please be advised.
I seriously hate this character with a passion. it may be fun for the people playing him but in my opinion hes broken as hell. so many juggle options, a recapture, a superior backdash, and wall splat ender that puts you in the corner no matter where you are on the stage. a lot of characters in the game dont even have half of these. i was going to say im shocked he doestn have a projectile but his wrecking ball is even better than any projectile they could have given him. his block strings go on forever and for characters like glacius and sadira, its hard to punish; which leads me to the reason im leaving. the game is way too reliable on match ups.
im aware you can always come back from a match but sometimes it can be ridiculous. i always hear top level players saying things like "thunder and jago is a 4:6 match up " or “kim wu and (any character) is 1:9.” it feels like the game focuses too much on risk reward factors or YOLOing and because of those come back factors (counter breakers, instinct mode, perries, etc) it some how “balances out” these short comings…?
other fighting games let you see who the opponent is picking during the character select but why not this game? (maybe because they know that i will turn off the game as soon as i see rash. lol)
counter breakers have always been kind of annoying but it started getting ridiculous as soon as air counter breakers came into play especially with orchid’s air grab and tusk’s OTG.
instinct modes were resourceful but over time, they have grown to be a little bit too powerful. why do some of them have multiple functions? (arbiter’s perry AND overshield. jago recovering AND throwing two fireballs, and dont even get me started with glacius. thank god for wulf’s nerf [even though it doesnt make sense for him to do the same damage since he all buff lol.])
i wouldnt mind the counters if they were well executed but the fact that hisako can cancel moves into a counter is just plain dumb. youre already keeping an eye on her instinct to make sure she doesnt cancel into safety, you gotta keep an eye on the shadow meter in case she tries a full screen fire-ball invincible move, and now you also have to make sure her wrath meter isnt full???!! look, i know im not top level, and other players may not have a problem with it, but thanks to this, you have to GUESS whether theyre going to throw out a counter at ANY TIME in the combo. i know i know i know, its a fighting game im supposed to read the other player but come on guys why stop there? make a character with 5 different meters if you dont want to draw the line anywhere. its just too complicated.
kim wu’s counter…why? okay lets pretend shes a perfectly balanced character with no issues (she isnt.) did she seriously need a counter!!! she doesnt have to be exactly like the original kim wu, but this just encourages players to be super risky and what happens when they lose the match with her? what do they learn? “man idk i guess i shouldve timed that counter better.”
i know a lot of this is nit picking but holy â– â– â– â– im not even scratching the surface. i love how much care and love went into this game but i cant help but ask them why this way!?? i know the results arent an accident. they were designed with these choices in mind but why?
why did they change fulgores medium laser? look i know the original wasnt as reliable but now you have effectively made the light version almost completely useless.
why did they give spinal a dash cancel? people will say what they want but the reason he was so damn broken in s2 was because of that dash cancel. think about it, his rushdown game is super godlike because of that and in conjunction with his teleport/skulls shooting, hes a really good zoner to. some of his set ups can be almost impossible to block.
the point of this post isnt to boycott the game. yeah its a rant but im positive im not the only person that shares this sentiment towards the game. yeah its an opinion among many others but you cant deny that the approach couldve been better. if its good enough for you, great. continue playing the game. i’ll be back when ultimates return with a more balanced roster and hopefully a different approach to balancing characters. im probably going to regret even posting this but whatever.
P.S.
i guess the feedback id give (seeing that this is under feedback to devs.) is to make the game less complicated. anybody can playt a complicated game but youre going to alienate A ■■■■TON maybe even the majority of the fgc. but hey thats just the opinion of someone who isnt “TOP LEVEL” lol, right kiets?
should people like me just stick to single player? haha