Also about the peopleâs reasons saying âthey have to make fresh animations from scratchâ Hereâs my rebuttal:
They CAN use the same animations for people when they get affected with Ultimates. Primarally as just a launching point.
They basically do recycle animations for a lot of things in the game anyway, like throws, Stage Ultra animations, etc. Jago throwing Riptor isnât any different from him theowing Orchid the animation for being thrown plays the same way.
You see those all the time so they donât really have to do âdifferentâ animation takes on all the characters if they can find a universal way of doing it.
Plus some characters you CAN use the same animation for, depending on the Ultimate.
For one example: Fulgore could out-right fire a devastation beam so powerful it vaporizes the opponent. You can make the beam larger and then just create a little animation where Fulogre shuts down and reactivates in the snap of a finger. For the victum just play the animation of them getting knocked back and add a modified effect of the dust particles from one of the stage ultra. Basically reusing assets you have and modifying them heavily to make them differe. ALL games can do this. And if itâs done well enough, you can hardly notice.
For Riptor one animation I can see is mixing in her throw and her win animation and modifying it enough to make it look like sheâs ripping at her opponent like crazy. If I could make a new animation of any sort, it could be with a base animation the opponent struggling as they succumb to riptorâs attack.
Thunder: his Ultimate could his axe slam ender except modify it with him holding the opponent up bring in the thunde bolt particle to strike the opponent with a fresh animation of someone getting electricute and just bring in the part where he slams them down. Simple as that.
They can use some of the animations they have a base to kick off with modifying to speed up time and of course by doing this in waves, you can do plenty of time to polish these, all the while some other person is making the extra cosmetic costume for the people who want it.
You CAN reuse some animations and effects to make an Ultimate uniqe itâs a simple matter of being creative to use it in a way where it isnât cheap. Ultras if you think about it, are the least creative since youâre just reusing auto-doubles and linkers etc. It looks so obvious it isnât even funny. Really you donât even do any real modification at all.
So the idea of Ultimates taking too much time because of âanimating from scratchâ isnât an entirely good argument depending on what the devs want to do. Will it take time? sure, but so is just taking a base of a costume and slapping extra doo-hickeys on it and calling it a new costume.
All good things take time.
My point: No reason Ultimates and new Costumes canât come togeather as a feature and Iâm sure we canât expect everyone to get a new costume. Only real argument I can think of that is hard to go against albeit itâs not super relevent is it takes away from new characters, even though we got so many to begin with.
And it isnt like we can expect a story mode either since SL is pretty a good solid case for storymode (at least in my book)