Comparing one-chance damage for the entire cast (UPDATED)

I found something weird with Eyedol’s Instinct. His qcf+p ender becomes the combination of his launcher and battery ender, but what ends up happening is the battery part just blows out the juggle and you don’t get anything off of it.

What’s weird is that the lower the KV meter is, the more damage this ender does. For a one-chance combo, it ends up doing just as much as the damage ender, but with the added benefit of gaining meter.

F+HP xx Shadow Club Slam, heavy manual xx DP ender = 44%
F+HP xx Shadow Club Slam, heavy manual xx Club Slam ender = 44% plus meter

For a very short, non-optimal combo, it surpasses the damage ender.

Light Crushing Shoulder, light auto-double xx DP ender = 20%
Light Crushing Shoulder, light auto-double xx Club Slam ender = 23% plus meter

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