Hisako I do think is 5-5. I was just a bit nervous in case I had 200 cinder players kill me for saying it’s not 4-6 in hisakos favour lol
No but honestly it’s very momentum based. It depends who has the advantage on wake up. If you guess right you win. If you dont your dead
Orchid is a funny one. The things she has can destroy cinder. Some are plainly obvious such as her 3 frame dp which can punish every exploding trailblazer as it is -3.
Things like her walk speed is criminally underated in this mu. She can walk cinder down faster than you can day inferno (maybe not that fast)
And she has ways in (especially in instinct) with her slide to catch cinder throwing bombs. And yes I am well aware that cinder can just trailblaze and beat out her slide but she can also react possibly with dp slide. Honestly would have to drilled into your muscle memory but possible.
Her buttons are so god damn good. I mean I know cinder doesn’t have the best neutral but orchid really does do a good job in shutting cinder with her buttons. Her anti air is godlike and her fierce punch is great. Cinder can be kept grounded and be forced to play a game he isnt good at and that’s footsies. Which orchid will beat him every time.
And her damage just tops it off. I mean if you decide to burn orchid she has both good arms and good legs. Burn her legs and it gets rid of her dp and slide. But then she’s got her really good buttons. And vice versa.
I know I might seem like I’m not saying that cinder does have somethings. He has answers. Just can take a lot of careful thought, patience, planning and conditioning . Do i want to bait her do with safe trailblazer into block? Then I can start the tb into throw then tb afterburner etc etc. Do I want to establish space with bombs and inferno? You get the point. But cinder just can have a hard time against all this