Characters for starters?

Yes lol… and Shago is Shadow Jago, Sako is Hisako, Ra is Kan-ra, … thats all I can think of for now.

I would go with riptor. She’s been my favorite since the first time I played the game and she’s pretty intuitive to play.

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Jago, Wulf, Orchid, Tusk.

Sabrewulf gets my vote if you are not a fan of Jago. My next choice would probably be Thunder, fairly basic characters to get you into the game and can still pose a tremendous threat if you stick with them, Well you could say that with most characters in this game, These 2 characters are just a touch easier to start with.

Riptor and Sabrewulf worked for me.

Yeap, it’s based on another fighter. I would like they consider KI2 mechanics for a new KI. But I don’t think it will happen :pensive: .This SF/asian fighters base mechanics were appealing for a lot of players,but I’ve never been a SF player so I had to relearn and learn lots of stuff.
Still KIs were “friendly” fighters for starters,this still remains in this KI (in a way…) but it got harder in other aspects.

This game is reaaaaly much up heavy compared to the old ones. Characters change too much from one to another. This along with a mixture of archetypes makes the game feel a bit strange. Something like you are playing characters from different games.
But something cool is that the game kinda allows different playstyles, so it leaves a nice spot for creativity and play when looking for combos and setting your gamestyle.
Whener I try a character I feel they have potential,there are no bad characters in the game.

It will still be frustrating when you get beaten by ppl,but well: fighthing games! n_n

About what you mentioned on the autodobles I totally thought of:

  • Shadow Jago: since you can just hit any button during combo and it will do the autodouble of the strength you choose. He is like Demitri from Darkstalkers.
    He is also good for practicing manuals

  • Riptor can link some autodoubles with ease. (She is a hit and run character with nice mixups) and uses her fire in a different way.

  • Sabrewulf can repeat the same autodouble over and over (easy to break though). He is rushdown mix ups, straight forward character, but you can also play him in a patient way. Well,In KI 1 he would play the “charge” game so he wasn’t that rushdown. But in KI2 he would go crazy. New one is in the middle.

  • New Orchid is closer to her KI2 version,but the way she aproaches changed. Still she can play the footsie game and she has nice damage.

  • TJ Combo is similar to his old versions ,but more crazy. He can also grab you now and also continue his combos with juggles.

  • Thunder has changed a lot. He is a mix up grappler. His damage is no Joke, his normals are fine. His Instinct is strong and his samamish has become really annoying.

  • Glacius is now more zoner than before. He can give headaches to many players who doesn’t understand how to deal with him, also the impatient will get punished and he isn’t that hard to learn.

By the way, characters DO share a basic formula for combos. Honestly is easier than KI1 because the autodouble>linker formula works for everyone and there are more ways to extend the combo. Same with shadow counters and other features.

Hope that helps

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ki.infil.net

This is all you need if you want to learn the basics of this game characters

There are sections for each of them

My suggestion for begginers:

Sabrewulf: Simple but effective rushdown character
Rash: Simple but effective rushdown aerial character with moves which are hard to deal with
Fulgore: Developing Fulgore full potential is hard, but at basic level, he is a shoto character with lots of tool for each situation, so even if you don’t untap his full potential, he is fun/rewarding to play
Tusk: great DAHmage out of the combo system, which means that you will get good chunks of life from your opponent in less time

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You really can’t go wrong with Wulf on this one, but another important question you need to ask yourself is what your playstyle is.

Wulf was my starter character in KI simply for the fact that he was a werewolf, but I found that I REALLY loved the playstyle offered by Sadira, and she has been my main since.

Don’t be afraid to experiment and test things out. Don’t be afraid to lab a bit. KI offers a vast diversity when it comes to play styles. So feel free to test them out.

Ive been playing Sadira a bit lately to get her to 50. Im at 39 right now. Been kicking some noob ■■■ with her lol

Sadira is really just a lot of fun to play with, unless you are facing Gargos, Eyedol, or Cinder.

I’m learning Spinal for those match ups, as he’s my second favorite character.

Please excuse any mistakes, I’m on phone.

I don’t have any clear preferences, I tend to go with whatever gives me versatility, really.

My picks are usually universally viable, and are never the best at anything, but have the choice to adapt since thwy can do everything, just with fewer possible mindgames.

For example, in MKX I played Erron Black gunslinger because it had setups, defense, offense, range, melee and a command grab. Later on I also learned Kung Jin Bojutsu because it had range, mixups, armor, speed, air games and strong launchers… I also had a basic grip on every single character, but for example I never liked stuff like Ferra Torr because it was just all of it about melee rushdown with 200 layers of armor, no versatility.

My pick in essence would be someone who feels comfortable playing where most characters are afraid to go, because I like it when others have to react quickly and recover their ground.

Fulgore and Rash are my suggestions then

Fulgore has a tool for every situation, a meterless DP, teleport, High/Low/Left/Right mixups… It’s a monster. You will have to learn how to work around his meter management tho

Rash, meanwhile, it’s a character with great mobility, annoying specials, almost impossible to zone, fast… He is not dominant, he doesn’t have a lot of great MUs where he has a lot of advantage over his opponent, but same goes by the other side, not being dominated by any other character.

Also he has the best taunt ever made, and that’s something XD

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Again,I think Shadow Jago could work. Even he is a “Jago”, he is a different one. He can zone, mix you up and has decent normals. Plus, his combo system may be one of the easiest to go for since he can link every autodouble and after linkers is not that hard to connect the corresponding manuals.

Fulgore is no doubt cool, but his meter management and movility without pips it’s restraining. And though I loved the character I find him boring to play after some matches.

Try both and check what you prefer the most. For what I’ve read of what you are looking for I would be cautious with Wulf, he has to work a lot in many match ups.

Just as a heads up, I would be careful in choosing Shago (in my opinion). There are lots of beginners who get the case of Shagoitis.

What is Shagoitis? It basically the over reliance of moves that rely on random mixups. Because Shago has fast mixup options in both dash and neutral, people can become to overly reliant on those random moves. This can promote random play and it won’t help in the long run. So if you play, focus more on your great normals rather then always focusing on unsafe mixups.

#CureShagoitis

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Agreed. Shago is a fav for new players as they get a lot of wins as he’s a noob killer, but once you get to higher level play, everything falls flat when the gimmicks no longer work.

Still Shago is played at top level. I think a lot of characters get away with that, I mean A LOT in KI. I was just trying to find a character that will fit his request. Of course it’s not my idea to encourage another Shadow Jago, there are plenty of those.

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I would put Riptor in that list as well. As a low tier Omen I can say, he’s very easy to learn. Doesn’t have hard inputs (hello DP :arrow_right::arrow_lower_right::arrow_down::arrow_right:) and has some nasty mixups. But it’s hard to unlock his true potential, I think all characters are hard to master, but Omen in particular is one of the hardest. At competitive level we have few Omens out there, but have dozens of Gargos, and Cinders, for instance (and it’s funny to think that they’re harder to learn). So beginners can get frustrated with Omen at certain point, as he doesn’t have some easy mixups who kills people like Shago (although they start to not work anymore at certain level).

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Eh. I tend to think Omen’s mixups aren’t particularly difficult…basically just come in when the spirit moves you and toss in some combination of zany aerial movement, then rinse and repeat. -shrug-

Based on your listed preferences @IESPIAbaddon, I’d recommend:

  • Shago (for the reasons Maru listed)
  • Fulgore (character just has everything, and I don’t think his meter management is too hard)
  • Riptor (simple-ish character with options at every range, and ability to just go nuts sometimes)
  • TJ (difficult to zone, relatively simple to play, but will scale well as you improve)
  • Wulf (probably more limited in gameplan/options than your ideal, but very capable of making it to his preferred spaces, and difficult to dislodge once there. Easy inputs)

Dah-Intensifies

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I agree that Omen’s mixups aren’t hard to perform, but he doesn’t have free-damage-against-low/mid-tier-players-easy-mixups like some characters of the cast (namely Shago, Riptor, and others). And although now I have much respect for Omen (unlike when I started to post here at the community, where I thought he was one of the worst), he’s IMO one of the hardest to unlock true potential. Omen lacks damage (please people don’t say he has damage, even Shago now has more damage than Omen with his damage ender buff), he beats people confounding them with his mixups. Reset with shadow form, and others stuff that I can’t reproduce in my gameplay when I watch very good Omens like ToneriSK8.

At high tier level, as all characters of the cast, his tricks start to not work anymore, the Omen player needs to have more sofisticated mixups. But unlike Shago, this happens much earlier with Omen IMO. I’m at this point. I can’t beat good players with basic tricks like shadow form after unsafe slide, or LK to cause flip out after Orda Ender. But when I fight against a low/mid-tier like me, they fall at these traps. Good players now what I’ll do. Also, auto doubles are kinda meh against them, they break them most of the time! Against high tiers you’re forced to learn manuals as Omen. Of course I’m very very casual, always taking breaks and doesn’t enter in KI some weeks, but I think I know a little about Omen, and it’s being frustating to improve with him. But not because the character is bad, he’s very good actually. That’s why IMO he’s hard to unlock, or I’ll just suck with him forever and need to consider quit Omen for good lol.

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