Hello everyone.
I am new to the KI scene, coming from a semi-professional career in Street Fighter IV. Internationally I am known as the “world’s best Dan player”; interpret that in any way you want. I played SFIV since 2009 so I have developed pretty good fundamentals since then. Now with SFV out, I am playing that game instead but it doesn’t really feed my hunger for execution - my passion.
I am also a streamer.
In the latest months I’ve gotten more and more hype for Killer Instinct. Not only because the game itself is awesome, but because the people behind its development seem ten times as serious and committing than Capcom the boobie-fixated money milkers who makes the best netcodes. clears throat
Now, I am generally a very respected player in the FGC, and I believe I have very good chances in achieving high viewer numbers on my stream. I also have a very well-thought-out overlay if I may say so myself, although I’m planning on making the game window slighty bigger asap to make it all a bit more clean. Anyway, a lot of Street Fighter players who originated from the SFIV scene are unhappy with how SFV turned out (too little execution) as well as how little Capcom seem to care for their customers, and I believe there are many in that range who would love playing KI if they were given more reason to play it. Problem is, so few are playing KI, so it doesn’t really feel like “it’s worth it” because the scene is so small, it’s on Xbone/Win10, and very very few offline tournaments.
Although, if the game was to be given more spotlight, I believe there are chances to make the game much bigger. More and more people are probably going to be using Win10 in the future because of the DirectX12 or whatever (actually Idk, someone told me this). Furthermore, it’s now easier than ever to purchase converters (from Brook) so if you prefer for instance playstation pads, it’s not hard to use one on an Xbone.
So how will KI be given more spotlight? Well first of all I am going to try my best to keep my viewers in my channel when I switch from SFV to KI, and show more and more people how awesome the game is.
But… there are other factors I can’t control…
GRAPHICS
There is something “slightly wrong” with the graphics. Don’t get me wrong, the game is fuggin gorgeous, but I believe the style of graphics makes it very hard for most outsiders to see/understand what’s going on in the game. In my opinion the problem is that the characters don’t really stand out from the backgrounds enough. Even though the animations and designs and everything are extremely well-made, everything tends to “blend together”, and it becomes even more this way if the stream resolution isn’t top-quality. Pixelated KI-footage has a hard time to catch the outside viewers’ interest I believe, which isn’t the case with SF because its graphics style is more clear somehow.
I am not sure what the solution would be… I’m not going to say “Just cellshade the characters”, that would probably not look good. But maybe like, a slight colour adjustment on the background to let the characters shine a bit more? I’m sure there are lots of things you could try, but then again I’m no graphical artist.
Bottom-line: I believe the graphics need some kind of adjustment to make a stronger visual discrepancy between the characters and the backgrounds to make it easier for outside viewers to grasp the game.
AUDIO
For the most part, audio in KI is great. However there is one thing that always bugged me; the hit-sounds. The “Ph-ph-ph-ph-ph!” To me, the sounds from blockstun are more satisfying than the sounds from hits. Like, if I’m in Practice Mode, I can actually stand and pressure my dummy with blockstrings and feel like “Aaahh this feels awesome”, and then when I actually do combos, the hit sounds feel… hollow? Like, they’re too weak to me. I’m sure it’s partly preferential, but I strongly believe an adjustment to the hit sounds would be a good thing for the future of KI.
Because sound effects do a lot more than you think. Games can give you that addictive feeling like when you “just want to keep hitting stuff more and more”… and when there are good, filling, embodying sound effects, I believe the chances for achieving this addictive effect is much higher. I feel like it should feel MORE satisfying for instance when I connect a shadow move; not just… “ph-ph-ph-ph-ph”… It might sound silly, but I think this is a legit consideration.
Bottom-line: The sounds from hits need some kind of adjustment to make them feel a bit more “embodying” and less hollow, to achieve stronger feelings of satisfaction in the players.
I studied game design by the way.
I have no idea if anyone will care at all about this post… but I feel like I have to say all this anyway because it would be a waste to just let it swash in my brain for no use.
So, thoughs?
Feel free to stop by my channel! - https://www.twitch.tv/ixion_90
Thank you Iron Galaxy for working on this splendid game!
EDIT:
Oh! And I’m planning on running a Killer Instinct “series”, on my channel. In order to learn the appearances of all the autodoubles and manuals, and also for showcasing the entire game for my audience, I am going to divide it all into parts. I will dedicate every session entirely to one character, and I will use them all in the order they are displayed in the character select screen. I might be using the same character for more than one session from time to time to achieve a certain amount of points with every one of them. So, first session will be something like “Killer Instinct Revival - Part 1 - Sabrewulf” or whoever’s on the top left, can’t remember now.
Will start this as soon as possible, maybe tonight.