Can somebody compile point by point why Season 3 has such lukewarm reception? What changes transpired between seasons that made pros so negative?

^ True story

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I need to clarify it. Thunder is + after he breaks. So even if you break him it’s still his turn. They stated they wanted breakers to return to neutral to keep things like aganos from getting 80% off of combo breakers lol. I just don’t think it was intended for some characters to just be able to attack right away after a break. Nor for some to be - after one.

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I thought that was the idea though?

From the S3 patch notes:
“Ground Combo Breakers cause Flipout and are between -1 and +2”

So it sounds like they wanted most characters to be plus after a breaker, and maybe the few characters that are minus had to be that way because it was as close as they could tweak the animations without making them look really weird. Breakers were +120 in S1, and around +50 in S2, so my guess is they wanted to keep the breaker at marginal plus frames so that the offensive player doesn’t have infinite turns.

I guess you’re suggesting that everyone should be 0 after a break (which sounds fine to me) but I also think +2 for the breaker is fine, especially since the distance isn’t point blank. And being minus after a break sounds a bit rough but my guess is they tried to minimize this as much as they could.

I’m actually curious which characters are + or - after a break now, and what the numbers actually are. I’m too lazy to do the spreadsheet though, maybe someone else who is interested will do it.

I know wulf and riptor are -. Thunder and raam are +. Think spinal is - as well.

Ok, because I was curious I just did a few characters right now. These numbers are for the person doing the breaking (so a + number means the breaker recovers first).

Jago +1
Thunder +1
Spinal +1
Riptor +1
Raam 0
Sabrewulf -7

So yeah, Wulf seems to be the clear outlier here, and I’d wager it’s a mistake (ie, not intentional). One of those things that maybe we could have gotten fixed if we had reported it back during S3, but probably won’t be fixed anymore.

I honestly felt bad for keits. Poor guy just wanted to watch some high level play of his game but he could never do it or comment openly without getting bombarded by angry pro players. I still remember the beatdown where he literally got chased off the chat, that was messed up.

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I didn’t really notice wulf until me and Paul played a couple months back.

It’s a shame. I got to talk with keits quite alot before he bowed out. I liked hearing his insight on things.

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Alright, I lied.

I did the numbers: https://forums.ultra-combo.com/t/frame-advantage-for-all-characters-after-a-combo-breaker/

Yeah, I’m guessing not too many people noticed the exact number (although they may have suspected something was weird). As you can see in my other post, for the most part the data is pretty good, it’s just a small handful of outliers. In general I think the breaker system is doing its job, although there will of course be differences when characters interact from far range, because some people have faster normals etc there, so it can make some things feel like negative when they really aren’t.

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Me too… he can be kind of sarcastic but he is really cool and really smart when it comes to FGs and KI. Hell I learned a lot just from listening to his commentary on one of my sets a KIWC.

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YEEEESSS GIRL YAAAAAAAUUUUSSSSUUHH so much this.

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Can we somehow repair the damage done to the KI community?

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Probably no, but we can try to repair part of it.

How?

Just play the game, share with others how much you love it, share knowledge with new players, and encourage people who may like it to play it

And leave every inch of negatity out.

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Hate to say it but, trolls got what they’ve always wanted, but now no new developer is picking KI up.

Irony.

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Actually when I go to tournaments Ki still isn’t really seen in a bad light by the rest of the fgc. An example at ab8 ki got alot of respect from the major streamers at the event since we ran it well in what was otherwise a terrible tournament. Other players I’ve talked to said they do find the game exciting. So it’s not really seen in a bad light despite the negativity. Often times I do hear about things the game did better than other fighters even when talking to major players from other games.

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Well then, maybe this game has a chance to get its own solid niche in few years.

I gave this thread some thought over the past week, and if there was one glaring absence from Season 3: Spiders. :spider::spider_web::spider:

The game’s most iconic spiders are present in Sadira’s Lair (Season 1), and a few more spiders ran around Maya’s jungle stage (Season 2), but there were no new arachnids added to the game in Season 3. If there was any sort of “lukewarm reception” to the game’s most recent season, it’s clearly due to the lack of additional eight-legged freaks. #MoreSpidersPlease :spider_web::spider::spider_web:

-Zenek

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:rage::rage::rage::rage: yooooo @MasterZenek

HEADS UP NEXT TIME YOU POST PICKS

Well, by my theory it was either spiders or crabs- Crabs made it into the first two seasons too, in Spinal’s and Aganos’ stages respectively, but it was probably KI’s infamously hardcore spider enthusiasts who dumped on Season 3’s radical decision to replace all of the spiders proposed for Season 3 with narwhals. :crab::spider: :whale:

image

You’re not serious, right @ItzTymeToDul? I’m sorry you don’t like elephant-sized tarantulas, but there was no way that I would’ve even thought to have thought to have placed a “trigger warning” for art from a game released in 2013 on a forum made for said game. You’re got to be pulling one of my eight legs, right? :spider::stuck_out_tongue_winking_eye::spider:

-Zenek

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I get mad triggered :joy: it’s all good but seriously, that’s terrifying. :grinning::rage:

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