Can someone explain me please. what is the purpose of this qcb+KK move?
- it has startup of 23 frames so there’s no way to catch from neutral. Opponent just jumps.
- it’s also impossible to catch them on landing. This is what grinds my gears.
why do we want to delay this move? Only to postpone the inevitable punish. And even if someone had not reacted at first frames will definitely see this later on delay. so he only needs to jump 1-2 times.
- it can’t be done as finisher.
- The damage is the same as any usual version.
- Recovery is just out of the cast.
So what’s the point of this cool looking disappearing and having a huge punish afterwords?