I’m not really even complaining here, outside of a snarky comment about Fulgore’s DP, which for the sake of argument, I’ll complain about now.
When designing an attack to have multiple hits, you’re pretty much designing it as a balance to that character’s matchup against Aganos. Multiple hitting attacks affect Glacius, TJ, and Riptor, but to a much smaller extent. Shago has a 5-hit divekick for a bit of meter and a 5-hit DP (that’s otherwise mediocre) for no meter. He also has excellent zoning, particularly against Aganos, along with good mixups. That’s fine, because his mixups are pretty unsafe and his overall movement is high-commitment.
That’s not the case for Fulgore. Fulgore’s heavy DP has had 3 hits since Season 1, well before Aganos was even thought of. If he didn’t have a 3-hit DP, he would still have lots of options against him. He would still have projectile + teleport mixups (during which he is invisible), safe pressure that is less Shadow Counterable than anything else in the game, amazing dashes, great zoning, a good overhead, a chargeable forward-moving attack that only gets more plus as you charge it, and special-priority medium and heavy laser beams that can even outplay Aganos in the footsies game. The multi-hitting aspect of his DP is a remnant of Season 1, when Double Helix probably wanted to make Fulgore more Ken-like to Jago’s Ryu, and when the number of hits on an attack didn’t matter.
Spam… on a wakeup? How do you even do that?
Anyway… yes, every character in the game has 5-hit Shadow Moves, many of which are invulnerable. If they didn’t, Aganos would be unbeatable. Fulgore’s DP doesn’t cost any meter… and it has the range to beat Aganos’ sweep, which might be the longest range normal in the game.
The amount of damage you do to Aganos when removing chunks is meaningless. The goal while fighting him is to strip his chunks (which is easy with a 3-hit DP), then abuse his poor defense with safe pressure. Pressuring or comboing your opponent is undoubtedly favorable to playing defense or getting comboed, even if you’re getting less than average damage. Just as Fulgore needs meter to get competitive damage, Aganos needs meter to have any sort of defensive options. Because of Fulgore’s 3-hit DP, he gets straight to Aganos’ poor defense pretty easily and stays there with his Jago-like pressure.