Aganos Q and A

I could be mistaken, but I’m fairly certain and confident that I’ve only ever lost 1 Aganos mirror-match. :slight_smile:

Was that one me? Because I did body you in an Aganos mirror :wink:

How long ago? My Aganos has improved a heck of a lot in the past 2 weeks, so if it was before then… Well, then you haven’t seen anything… :wink:

In any case, I hate mirror matches - I find them rather quite boring (and not just with Aganos either). :confused:

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Could anyone give me some tips in the kan ra match up? That’s the one I struggle with the most.

Hey Aganos Players! I have a question, and I think you can provide the answer. I fought this Aganos with Jago, and I want to know…What did I do wrong? Because I had strong Jago play, and I did get hit with a few Punches, but…Idk. (He kept taunting me… :frowning:)

Those were good matches Ostrich. I actually think it was solid play on both sides. Both matches kind of turned on a few key misses. In general I think your oki just wasn’t quite strong/consistent enough - you missed one or two meaties in each fight that let him s.natch (really censors??? :unamused:) momentum in ways that a chunkless Aganos really shouldn’t be able to, and a lot of your pressure was the type that pushes you back if blocked. In general, you want to play chunkless Aganos as closely as possible, and doubly so if he doesn’t have the meter for yolo shadow ruin.

Also, once he popped instinct, he pummeled you mercilessly with thrown peacemakers. To a certain extent that is unavoidable, but I think there were one or two each match where his cadence of throwing them was predictable and you were within range for a shadow wind kick punish, but missed on the opportunity. He did tag you out of one of them, but in general that is Jago’s only way to get through peacemaker pressure - it blows up all projectiles, so using a shadow fireball is just a waste of meter.

I’m not an Aganos player, but I also think that he’s one of those characters who really should use his taunt. While he could have just been being a jerk, I think there can also be a deeper level of strategy within it. Taunts tend to make people mad, and mad people tend to be impatient. Aganos is in a lot of ways a reactive character who excels in punishing certain actions, and taunting incessantly is a decent way to increase the likelihood of at least some of those actions. I think he was trying to bait you into stuff, and in at least one or two instances, I think it probably worked. Once you start getting tunnel vision on trying to get in on Aganos, he really starts to be able to wreck you.

Also: I think wakeup DP against a chunked Aganos is ALWAYS a terrible idea. If you must wake up, use a shadow reversal - you will get punished on a normal one regardless of whether it hits or misses if Aganos has chunks. Unless you play Fulgore I suppose, in which case DP away. :stuck_out_tongue:

Thanks for responding! I do appreciate the constructive criticism. I was kinda trying to get him to have no chunks, but I guess he saw through that. That Shadow DP was on accident. I ment to do a Shadow fireball to see if he would push another button, but I’m kinda glad for the misinput. And for the whole taunting thing, This was kinda a Runback for him, as I got two Supreme victories the match before. He was doing it then, but not as frequently. Taunting and T Bags don’t bother me.

It wasn’t until after the 1st fight that I realized that you were Jago - I was analyzing the Aganos player thinking that was you. I even had a whole bunch of advice lined up too! Sadly, that’s not going to do you any good if you were Jago… So, if you see the other guy, let me know - I’ve got a piece of advice or 2 I could give him based upon his performance (what he did wrong/what he could’ve done better).

@GalacticGeek Sure. But even if it’s for the Aganos, I could still use it. I would just have to reverse the info for my perspective.

Well, in that case, toward the beginning of the match, your opponent (the Aganos player) poked you, then waited too long to do natural disaster, which allowed you to block and shadow counter. He should’ve comboed into it immediately upon hit.

Also, he should not be throwing away his peacekeeper with instinct unless: a) you’re throwing projectiles, b) you’re jumping towards him AND he needs the space, c) he needs time to chunk up, or d) he wants time to set up a wall. Otherwise, he’s better off just hitting you with it using s.HP and c.HP for a quick and easy 50/50 near full-screen mixup.

Other than that though, his Aganos wasn’t half bad. I’d probably be able to beat it though. :wink:

You probably could have, as he was kinda throwing stuff out there. Thank you!

Tips Vs Kan Ra and Riptor?? :smile:

Both characters can be extremely hard matchups for Aganos, but they are beatable…

Vs. Kan-Ra:

  • use natural disaster or ruin BEFORE he uses swarm - this will allow you to go through it upon it’s startup animations.
  • jump to avoid command throw.
  • defend like crazy.
  • finger-flick away swarms.
  • put up walls to scare him.
  • the peacekeeper is your best friend; it stops Kan-Ra and his swarms.

Vs. Riptor:

  • punish blocked tail flip with throws (to chunk up) or full-combo.
  • use natural disaster or ruin against running Riptor (watch for throws).
  • tech throws like crazy.
  • break like crazy.

I could think of more, but I’m really, really tired at the time of typing this… :astonished:

So I’m gonna be honest. I GOT DESTROYED by Mr. @LeoFerreis himself a couple of days ago. Any Tips on Jago fighting Aganos? I guess I really don’t know the MU… :frowning:

EDIT: I’ll try and Upload the video, but When I have time. I really don’t want to though. XD (Lol Bad “Jagoing” on my part.)

Aganos on paper beats Jago 6-4 so once you learn the matchup you shouldn’t have that hard of a time with it.

  1. Learn to punish fireballs and full screen windkicks on reaction with shadow ruin. Not only does this do a crazy amount of damage (for one hit) but it also establishes that Jago has to jump or walk in.

  2. Flick away projectiles of you don’t need the meter or block them to get meter.

  3. Meter management is important. Try to always have 1 bar

  4. In mid range (around the max range of aganos’s LP) prevent Jago from getting in with the use of normals. Try to hit all the normals at max range. Good normals to use are: MP, MK, LP, LK, HK, and cr. HK

  5. Have your anti-airs on point. Janos often jump in to escape the threat of Aganos’s normals and Jagos jump ins can all be beaten either by back+LP or cr. HP. The advantage of cr. HP is that it sends Jago full screen and he needs to try to get in again.

  6. Use light clobber copter at max range and buffer a linked or auto double so if it hits you start a combo. If the opponent blocks it then you are totally safe because the opponent can’t start an immediate offence, due to the range.

  7. Treat cr. HK like salt. Don’t use it too frequently, or else they can get a read on it and punish you with windkick or a jump in.

  8. Walls are your friend

  9. Don’t panic if you don’t have chunks. Aganos actually fights Jago very well without chunks. Having more than one chunk (to be used as armour) is excessive

I think that’s it

Interesting. Lol TBH, I was the Jago, but I can use this info, and reverse it for me. Thank you!

Hey, that’s my name!

Ask, and you shall receive.

I remember your name, but not the match. I imagine you fell into the same traps that most Jagos fall into. What I’ll do is explain what those things are and also give info on what top-level Jagos do to beat me.

When fighting Aganos, it’s obvious that he has two different states: chunked and unchunked. This means you should have two separate strategies that you have to employ during the match. For each, there some clear “dos and don’ts” that you should follow.

Now, when I break down a matchup, I do it thoroughly, so I hope you’re all ready to read.

Chunked

DON’T

  • Jump in with an attack from mid range. 9/10 times, I’m waiting for it. I’ll absorb the hit and hit you during your tripguard frames into a combo. Don’t do it especially if there’s a wall behind you, because I’m waiting for it 10/10 times and I’ll Ruin your day.

  • Get full screen and spam Endokukens. This is something a lot of lower level Jagos do. It becomes nothing more than a minor annoyance that ends with you flying through a wall. Don’t think that being in Instinct makes it better. In fact, it’s easier to react to his double fireballs than it is for the single ones since there’s more ‘recovery’.

  • Do a raw wind kick. If you hit me, I punish with a full combo. If I block it, you’re safe… but you’ve put yourself in a situation where you’ll likely get antsy and try to jump in. Also, your normals by themselves won’t do enough to remove 2 chunks at that point.

  • Do a raw DP. Duh. I have armor.

  • Do a wakeup Shadow. With armor, I can beat all of those options (even Shadow DP) with a meaty LP. 1 chunk to beat a bar of meter is more than worth it, since that’s how Jago removes armor.

  • Block low when you’re in a combo. I’m going to hit you with a counter hit overhead reset once I’ve conditioned you to guess break.

  • STOP. BELIEVIN’!

DO

  • HOLD ON TO THAT FEEEELAYAYING

  • Throw heavy Endokukens at my max normal range. Aganos is naturally inclined to flick Jago’s fireballs, but when you’re that close, it’s really hard to react to it. I either have to be perfect with my flicks, block (which gives you tons of meter), or make a very aggressive attempt at a light payload assault (which destroys the fireball) + Natural Disaster overhead. Punching through that fireball isn’t good either, since the armor hit-stop from projectiles is really long for some reason… long enough to the point where the following opener can be blocked.

  • Cancel a wind kick into a Shadow Move. As I said earlier, I’ll sometimes be fine with you getting a wind kick so I can absorb and punish… but if you confirm it directly into either a Shadow Wind Kick or Shadow Endokuken, you’ll remove all of my armor before my move comes out.

  • Punish a blocked Natural Disaster. Too many people don’t punish Natural Disaster, even though it’s like -60 on block. Just dash forward and do a Double Roundhouse or a Shadow Wind Kick. If any Natural Disaster or Ruin gets blocked, you should take at least 60% of my health.

  • Empty jump throw. I’m waiting to absorb a hit, but if there isn’t one, my timing can get thrown off and you get a throw. You might get anti-aired, though.

Unchunked

DON’T

  • Stop pressuring. Jago has great frames on everything. Do double roundhouse into throw, do an overhead, whatever. It’s really tough for Aganos to get out of that, outside of Shadow Countering, which is still hard.

  • DP after a string. Jago can fill a hole in his pressure with a DP, but Aganos is really unlikely to even try to punish. More often than not, It’s just going to get blocked, and you’ll have to start looking back at the chunked case again after I punish you for it.

  • Try to jump on my knockdown if I have meter. That’s the easiest option to react to out of jump-in, meaty, and throw. Unless you have safe-jump timing, I’ll probably recapture you.

  • Throw long range Endokukens if I’m in Instinct. Soooo many Jagos continue to throw them even though they just took 3 Peacemaker projectiles to the face. As Jago, you kinda have to accept that I’m going to keep throwing Peacemakers and grabbing about 2 chunks in between. You can try to dash forward and Shadow Wind Kick through, but you need great timing and you still might come up short.

DO

  • Punish my sweep on hit. Jago can usually punish it if I try to grab a chunk with a Wind Kick, and especially with a Shadow Wind Kick. Remember that it’s dependent on spacing and how many chunks I have.

  • Meaty on knockdown. It beats 2/3 of Aganos’ metered wake up options. Even If it loses to Shadow Ruin, you still don’t lose much advantage because it’s like 0 on hit. Close MK is great as a meaty. You could throw that out like 3 times if you want to. Or just make it look like you’re going to meaty, block the wakeup, and enjoy those 60 frames to punish. This is in contrast to a missed throw, where if I guess correctly, you’re put into a combo where I can regain chunks.

  • Ambiguous crossups (if I don’t have meter). Jago’s jump+HP is really ambiguous, and crossups on Aganos are even more ambiguous.

  • Always block low, unless you’re in throw range. I’m obviously going to try to sweep you to pick up a chunk. I also don’t have long-range overhead, but in every match I still catch people blocking high.

  • Turtle from midscreen (block low). This is a different strategy, but it works really well if you have the life lead. If I don’t have armor, and especially if you have meter, I can’t grab a chunk, since you can react with a fireball. I also can’t approach very easily. I’ll likely have to jump in, which is reeeeally easy to react to with a DP. After that knockdown, we’re back in Frame Trap City.

I could probably add more, but I have large amounts of beer awaiting me.

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I tremendously appreciate it. You sir, are Amazing! I’ll upload our Video so you can see where I messed up. (Lol TBH, I was expecting you to just chunk and play defensive, but you started playing offensively, and my brain just couldn’t wrap my head around a charging Aganos, so I did some desperate stuff in order to catch you…) :smile:

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Thank you for this thread guys. Shoutouts to all the Aganos Players, and @LeoFerreis, @STORM179, @GalacticGeek, @MonsieurDerp, @MandrillManiac, for showing and sharing Aganos knowledge! I appreciate all of you guys. :blush:

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