Aganos backdash frame data, from @Infilament dashes frame data thread:
Notes: I will list the data as “x, y” where x is the forward dash’s total frames and y is the backdash’s total frames. On every backdash in the game, you’re supposed to be invincible to everything for the first 7 frames, and then additionally throw invincible for 4 more frames (up to and including frame 11). From frame 12 and on, you can be hit by everything. I call this: invinc: (7, 11). If a character does NOT follow this invincibility rule, I will list it next to their backdash
Aganos: 51, 36 (invinc: 6, 10, only 4f of prejump)
Aganos 1c: 55, 40 (only 4f of prejump)
Aganos 2c: 60, 43
Aganos 3c: 67, 48 (invinc: 8, 13)
Aganos 4c: 76, 54 (invinc: 9, 14, 6f of prejump)
So, chunkless Aganos dash is 6 frames invulnerable to everything, and from frame 7 to 10 invul to throws
1c and 2c Aganos has the regular 7 frames invul and 11 invul to throws
3C Aganos has 8 invul frames, and 13 for throws
4C Aganos has 9 invul frames, and 14 for throws
Just to compare: Jago’s l. tiger fury(his dp) is 3 frames startup, 8 active frames, 32 recovery frames, for a total of 43 frames.
Which means that if Jago uses it as meaty, and considering how big is Aganos hurtbox and how poor is the distance he travels with his backdash, the DP would hit Aganos anyway. If Jago performs the DP too soon he STILLS could recover in time to be +1/0/-1 against Aganos
I don’t have the regular throw frame data, but I’m sure that Jago could perform a meaty throw, Aganos could use backdash to avoid it, and still Jago will be +
So… No. If backdash saves you, it’s because it’s so bad, that your opponent was stunned enough to not act after seeing it, since it’s so rare to see