In this thread I’d like to discuss some of the aesthetic changes we would have liked to see in the game. It could be simply minor things or total rehauls of something, be it character appearances, stages, certain animations or moves etc.
Please note that this isn’t about the actual gameplay in any way. Only the aesthetics.
I can give you an example by stating what I would have liked to see of aesthetic changes to Orchid. And remember, this is just my opinion of what I would have liked to seen instead of what we got.
-Weapon change from Batons to Tonfas: Orchid wielding batons was a clever way to represent her KI1 weapon while staying true to her character. Honestly, her wielding those lightsabers in the first game was kinda weird, hence why I preferred her KI2 weapons - the tonfas! And I would’ve liked to see her wield those in the new KI as well.
-Shadow Flick Flack be more of a helicopter spin than a cartwheel: I would have loved if Orchid spun around like a helicopter in her Shadow version of the Flick Flack rather than just have her normal Flick Flack just do more hits. It feels like her Flick Flack in the past games covered a bit more ground while in the new game you have to be very close, so the Shadow version could have been a way to compensate for that.
-Fire Cat be a pounce instead of a sprint: In KI1 and KI2, when Orchid transformed into a Fire Cat, she pounced at the opponent in an arch instead of just running towards them, something I would have liked to see in the new game as well. Just running towards the opponent in an odd pace just doesn’t look right.
-Cat’s Call should spawn from Orchid, not from off-screen: Considering the Fire Cat is something that Orchid spawns from her own self, I’ve always found it weird that when she activates her Instinct, that the cat comes running from off-screen. It would make sense if it was some kind of pet that was waiting to be called on, but that doesn’t seem to be the case from what we know about her.
-Ichi Ni San HP should end like Spinning Swords: I would have liked to see her Ichi Ni San have included her Spinning Swords move as the 3rd hit of her Heavy Punch version, as a way to include Spinning Swords into her moveset.
-Orchid’s stage should have been a rooftop stage: Orchid had a rooftop stage in both KI1 and KI2, so it felt strange to me that she didn’t get that in the new game. Her KI1 stage was simple, yet beautiful, under the starry night sky and with the city lights coming from below and seeing the skyline in the background. I would have liked to see that stage return in spirit as Orchid’s stage. TJ kinda has a stage like that, so I like to use that stage with Orchid’s theme when playing. ^^
-Retro costume should have had knee-high boots: Okay, so, this is a topic discussed to death, but I’d still like to mention it as part of the example… I prefer Orchid’s KI2 outfit, but since the devs went with her KI1 outfit, I would have liked if they had stayed consistent then and given her the right sort of boots. She wore knee-high boots in KI1, not thigh-high boots. That was in KI2. And a retro outfit should be true to the original source material, imo. So it’s either or, and not some odd mix.
And as a side-note, her weapon still looks like some foam-toy rather than actual lightsabers. And that’s just not right.
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What sort of aesthetic changes would you have liked to have seen in the game?