Since I have been playing more fighting games I get introduced to more directional or command inputs based on how certain characters play, and now looking back at Killer Instinct on the Xbox one it seems like it might be lacking in a variety of directional inputs for special moves (e.g. Endokuken, Cyberdash, Call of sky…etc)
from what I have gathered Killer Instinct consists of only 4 unique directional Inputs:
Quarter Circle motion: Down, Down-Forward/Back, Forward/back
Shoryuken motion: Forward, Down, Down-Forward (back as well but its not present in KI yet)
Back-Forward motion (charge without the charge): Back, Forward
Down-Up motion (again charge without the charge): Down, Up
I mean this is by no means a bad thing but personally I think we need more directional inputs just so characters do not feel so similar in input regard as well as giving more challenge for certain move to be executed and with a bigger pay-off, This may not be a necessary thing for those who are already good at fighting games but can benefit the less experienced ones since it gives them more of a challenge to pull of certain moves and they will practice more until they can pull it off with ease and if they play another fighter and another fighter who the like has similar difficult inputs to that of the character the played with in the other fighter they will have less of a problem getting familiar and good with them (well that’s what I think at least)
Also I remember a post back on the old forums about charge characters returning and while not many were on board with it, if it changed the formula of charge characters in a different way (e.g. longer charge faster/more powerful the attack) but charge like how street fighters guile and M.Bison work then no (yet in Killer Instinct 1, T.J and Wulf were charge characters and it worked)
Ideas for more motions that I think should and should not return:
Downward motion (like KI1 +KI2): Down-back, Down, Down-Forward: YES they should return, and work for linkers and openenrs
Half Circle motion: Back, Down-back, Down, Down-forward, Forward: YES they should be added, and work for linkers and openers
Full Circle motion: 360 motion: NO it wont work unless ender only/normal command grab e.g thunder or T.J
Delta Motion: No (personally)
I just think a wider variety is better, what are your thoughts