Would have more players if it were like 4-10.
Please provide more context to your post as we have very little to go off of from just this
I think he’s implying that it would have more downloads, and therefore more players, if it were smaller in size. Am I right, @FreedomIs?
I don’t think I’ve ever looked at the size of a game and said “that looks really cool, but nah… Too many giggle bits. Guess I’ll get something else instead.”
But I dunno, maybe that’s just me?
Also, are you saying they should take a 40 GB game and make it 4 GB? How would you propose they do that?
I’d like to know this too.
I dunno, the PC version of the first Titanfall was around 48 Gigs pre DLC, and it sold like hotcakes.
And despite the bad press they tend to get, the Call of Duty games still sell reasonably well, and they average between 60-100 gigs.
I don’t think file sizes are too much of a hassle when it comes to sales. It may effect how long something stays on your console/PC, but its probably not a deal breaker for the average consumer. Especially with so many big 2 terabyte + hard drives becoming more and more readily available.
And as other people have said, while it is possible to compress game files further than what some companies typically do, you can only go so far.
Form follows function. If you want high definition textures and well animated stages and other stuff, your file size is gonna grow. It’s a necessary trade off, but I don’t think shrinking KI’s file size would really do much to sway people’s interests to download it to try it. That’s one of the reasons why you can play as Jago for free now for good and enjoy all modes with him. Stuff like that persuades people to try the experience.
I don’t get why a console game that has to fit on a disc, albeit a fighting game, is so much to download. Smash fits on ~8GB Wii discs, and the popular PC fighter that got bought out and cancelled was low as well.
The game is some characters and levels. GTA IV is some 14GB.
@Fwufikins
But TF supposedly didn’t sell well. It doesn’t have a very active play base. These are also fully 3D experiences.
Are we really discussing games sizes being able to put TERABytes of space in a videogame / home pc? This is so weird.
Titanfall sold a healthy 10 million units by October 2015. While not a landmark compared to Call of Duty at its peak, it’s still really good for a fresh IP.
It just dried up because after the hype train derailed because there wasn’t a whole lot there. People played it for a while, but the lack of content kinda did the game in post-launch.
Well, for one thing, you’re comparing GTA IV, a last gen game, to a current gen game. For comparison sake, GTA V was 18 GB on PS3, but it was 65 GB on PC. The PC version included all of the extra stuff, but even then, I’d have to assume that at least part of that is the graphical upgrade.
I don’t know. I’m honestly not tech savvy enough to tell you why a game has to be as big as it is, but I do know that 40 GB isn’t a massive game by today’s standards. There are a ton of games out for Xbox One that are between about 38GB and 50 GB. Those sizes will likely go up as the generation moves along.
As for it only being some characters and stages, there are also character colors and accessories, plus several modes including Shadows and Shadow Lords, season one and two story modes, survival, several multiplayer modes, old and new stage music, the dojo plus other training stuff, move lists, multiple announcer voices, concept art and a ton of other stuff as well. I think you’re oversimplifying what the game has and what it does.
I have well over 300+ Xbox One console games - the biggest by far is Halo 5 at a whopping 87.3GB!
This forum REALLY needs to get better at identifying and removing troll accounts.