This slightly reworked version of Fulgore has been out for a couple months by now, and after playing a while I came up with some personal suggestions that in my opinion might make my beloved robot a bit more efficient without buffing him too much and/or breaking balance.
Before starting, I’d like to point out that I am nowhere close to be a good player and have relatively little experience with the game compared to other forum users. Thus, I apologize if the following changes are deemed unreasonable by people with deeper knowledge of balance dynamics.
So, let’s start
Non-charged Blade Dash versions are now -4, -5 and -7 on block from being -2, -3 and -4. (As a Fulgore player myself I recognize this move is sometimes abused because of its low risk. This change would be in line with IG’s recent tendency to nerf full screen special moves and would encourage more clever ways to approach the opponent. Light would be still safe I think, while medium and heavy could be punished. I’d keep them less punishable than Jago’s wind kick because blade dash doesn’t crush low attacks)
Light Eye Laser and Medium are respectively 0 and +2 on block from being -2 and 0 (I think this return to the origins would be a good trade off for the Blade Dash nerf, giving Fulgore a good pressure tool at the cost of a slower reactor speed).
Energy Bolts and Heavy Eye Laser damage output is restored to pre 3.6 patch levels (I feel that with the new instinct, Fulgore is way too starved for meter and his comeback factor has been drastically toned down. This is why I would raise the reward for using special moves that slow his reactor speed down. With no full screen safe approach anymore (see above), I think it’s reasonable to enhance Fulgore’s zoning tools.
During Instinct, Fulgore’s shadow moves cost 3 pips instead of 4 (I know I’ll be under a shit storm for this, but in my opinion at the moment Fulgore’s istinct is most of the times merely a reversal or a way to gain a pip between rounds at best. This change wouldn’t be a huge buff and at the same time might slightly increase his comeback factor.)
Again, these are humble suggestions by a mediocre player who just plays for fun. My aim was to start a debate and of course all of the above mentioned points are open to criticism.
So guys, your turn, I’m really curious to hear your opinion, maybe from Fulgore veterans