Check out the full article here: https://www.ultra-combo.com/3-8-patch-notes/
First! But no link
You dashed my hopes… Bravo sir.
Second but no link
Dammit. We need the link! swiftrage
It’s always that way with the notes Storm.
“Stay Tuned”, brought to another level
Lol. I dunno, I’m never looking for the news stuff like that. Wasn’t doing it this time either - just happened to get off the phone with my mom and the page updated
Hmm…Well, im sitting here costing out menu items for a client while this is up as my means of distraction. I foresee that work getting pushed back fairly soon.
LOL you just clickbaited the whole community for a minute
this was interesting
Aganos’s Ultimate is brutal! I love it.
I am wondering if the Omen Dossier drop in Shadow Lords has been fixed?
because dossiers for Omen are refusing to appear.
I hope the rest of the ultimates are on the same level as Aganos cuz that shet was
rip tusk air skull splitter explosion juggles
Wow, this was a pretty meaty update. I have to say the Thunder changes had me like
The changes to the priority of Sammamish follow-ups is something I have really wanted to see for quite a while. I also think the changes to throw/low invulnerability on ankle slicer and Sammamish are good. Thunder will still be absolutely disgusting on offense, but he isn’t forcing you into 50/50’s on his own knockdown anymore. So I think he’ll be more along the “strong on offense, weaker on defense” that he’s always been supposed to be. Will have to get a real feel for how the crow dash mechanics work now before passing judgment, but it seems like in general he’ll feel a bit less nutty once he’s got those going, which isn’t a bad thing.
With that out of the way, I don’t know that I necessarily think most of the rest of the changes were warranted. Fulgore’s nerfs felt unnecessary in particular - the character is still good, but I don’t think he had anything that was too dumb, and much as I complain about some of his stuff -coughcr+MKcough-, I would have preferred to let the character breathe. Just in general, it feels like a lot of the changes are about weakening some of the up-close normal pressure that characters can apply. While I think that’s good in some instances (Gargos cr+MP, some of Rash’s heavy buttons), I don’t think it was really necessary for others (Jago’s crouch buttons). We’ll see how it shakes out though I guess.
Interesting patch though - should be interesting to see how this changes things.
Thunder’s Sammamish follow-ups are finally AA’able!
Good changes for the most part, the one that stuck out to me the most was Fulgore not being able to blow up shadow counters with pips anymore. @STLemonHunter I think our sets will be a lot more fun now
Notes:
-Oh, you guys finally found the fix to the ranged normal cancelling? I’m glad.
-You didn’t touch Glacius or Kim. You guys know what’s up.
-Sadira and Kan-Ra players, hand me your salty tears.
-Those Thunder changes had a long time coming. Especially the priority on the followups.
-Fulgore’s changes are perfect. I got no complaints now.
-The Shago overhead change is good.
-The Rash changes make a lot of sense to me.
-Thank you for buffing Arbiter’s cr.HP and cr.MK. Not my ideal changes, but they’ll be helpful nonetheless.
-Gargos’ changes are really good. But people will still complain.
-That Aganos ultimate. Holy â– â– â– â– . That is easily my favorite one so far.
Great patch, thanks guys.
I’m so happy about the fulgore changes.
What a BS character, especially online. Now it will at least feel fair.
The ability to blow up Shadow Counters was GARBAGE. All salt intended.
Lol. I think that change is one of the less good ones to be honest. I think having that power was one of the things that made Gore more interesting, and with the changes that laser had already seen (to say nothing of the latest nerf), I don’t think it was something that you saw super often anyway.
But what do I know? My character could already SC Gore…