My thoughts on all:
Jago: Makes sense I guess, but honestly I think that his healing has always been more of an issue than his damage. Shouldn’t lower his overall damage that much though, since damage ender already isn’t his go-to outside of lockouts/CBs.
Wulf: I think a lot of people were expecting more but really it looks just about right to me. Wulf was already good.
Glacius: I don’t really care about his reversal options being tweaked, but I do think it’s curious that he remains the character with the worst shadow opener options in the game aside from eyedol mage.
Thunder: A home run. Exactly what needed to happen, he was going a bit too nuts. I do wonder if the damage nerfs are enough, but I’ll have to see it in action to know.
Sadira: Heeeeeeell yeah. Everything here is aces. Even though she’s technically not hitting harder she’ll still be getting more damage due to all these lovely ways she can make her combos less predictable~ However, I would still like to see a small buff to her shadow cashout, like wulf got.
Orchid: Not much to say.
Spinal: A very minor change, but I think one that’ll help him be just a bit harder to deal with once he’s on you.
Fulgore: Hmmmmmmmmm…I wonder where these ideas came from? Really though, it’d be pretty silly if I said I didn’t like them considering they’re almost exactly the changes I said I wanted.
TJ: Seems fair to me. TJ can be quite scary already but now it’s a lot more threatening to get opened up as he gets a fat chunk of damage up front.
Maya: The dagger assault buff seems like it’s done while afraid to overbuff her, to be honest. Also no mention of a bugfix for heavy dagger toss, which as far as I’m aware is never supposed to be breakable but sometimes is anyway.
Kan-ra: Again, feels maybe like they’re afraid to overbuff him, but making shadow bugs more effective is a nice change.
Riptor: Subtle, but nice. She’s already good, this just seems like it’s meant to alleviate some frustrating stuff.
Omen: Pretty nice.
Aganos: Nice! I think that’s a really good way to give him just a little something more without overbuffing him.
Hisako: I agree with only bugfixes. She’s in a good spot.
Aria: Should bring her one-chance damage down just a bit, pretty sensible.
Shago: All bugfixes is fine, I don’t like him but I also don’t think he really has balance issues.
Kim: Daaaamn. Spicy stuff. Stronger mixups, stronger footsies, stronger defense, and that resource ender is a really fun idea.
Tusk: Lots of fun stuff but what I’m curious about is the stagger ender…he can’t manual a sweep after, correct? I feel like maybe he should get that if he’s losing the ability to continue the combo. Not sure though.
Rash: All makes sense, very glad sweep is a bit worse. His footsie game is still strong, just a little less dumb.
Arbiter: He’s going to be a much more interesting character after this patch, I think. If it’s less easy to just dump all your shots into someone in a combo he’ll likely be redirecting his resources into the other, much more interesting uses for shots. I’m actually pretty surprised his damage ender is still just as strong, though.
Mira: All good, though I’m very disappointed we never got to see someone use her setups with the airdash glitch in a tournament.
Gargos: Oof! That’s a lot of stuff! Personally I agree with most of it but I’m very iffy on whether I’m down with that damage nerf; his ranged combos already did crap damage…
Eyedol: I honestly have no idea. There’s so many changes here I’ll have to get hands on to know what I think, but most of it seems pretty good. Though…I’m not sure about those overhead nerfs. Seems maybe excessive.