I’m always up for reading things relating to fighting games, though i wonder why Dul named me. Oh well, i’m always good to dive deeper into how to be better.
From my perspective, i agree with a lot of points made in this article. A lot of them seem to mirror my state of mind i try to do for both fighting games and for my profession. In my profession (chef/caterer), i made a point to keep my ego out of it because it would serve me no greater good.
There’s a specific bit i want to point out. Around midway through the article, the author makes this point …
…I’m not against running it back against players who beat you, or accepting rematch requests from players whom I’ve beaten. The motives for these runbacks must be evaluated, however. If you are serious about these games, you should endeavor to make the time you spend playing these games productive.
I used to think that the fact that diligent playing with a purpose on becoming better fufilled that. But i was educated by both my time on this forum as well as something that Wheels said that’s kinda stuck with me. I think he was talking about training mode habits or how to level up your game and someone in the chat commented that they play KI religiously in order to get better. He replied that that doesn’t matter at all. What matters is how you apply that time. If your AA game is weak, are you spending time in games to address it specifically? If your defense is suspect, are you spending time in games to address it specifically? Things like that.
No one wants to tell themselves that they are horrible at an aspect of their game or even the game in general. Much like the article makes note of, it’s easier and often more common to place that blame on outside factors like lag, crowd noise, broken characters/moves, etc, rather than one’s self.
I’m guilty of this as well. Nowadays, i play sets really against either players that i cannot seem to figure out or characters that have tools to beat mine. I lose a lot now, and i am not immune from occastional thoughts or opinions that it’s a fault of something other than myself, or just a good deal of salt. It’s worse to sit and watch replays of the matches.
For the average gamer, i feel like a thought in the article above is just going to fall on deaf ears though. It feels like the ‘culture’ of following the leader is more prevalent. So when someone of some note says ‘xyz is a broken character’ and they lose to said character, it’s not about how they can adapt and grow, it’s about ‘this character is too good and needs to be nerfed.’ And sometimes, the noteworthy player or personality doesn’t even need to come into play. Clearly its never about themselves (or ourselves, rather) and needing to learn. But for better and for worse, that might be why there’s such a big gap in crossing from a decent casual player to a more dangerous, competitive player.