NOTE: I don’t have a lot of time and I wrote this out quickly, so sorry if it has a lot of grammar issues.
I’m not an amazing player by any means, but I am above average. I used to sit around Killer Rank 500 in Leagues, but I’ve dropped since I’ve quit for a while to play more Exhibition matches to learn more characters (for more knowledge). I would usually play Jago and Cinder (and sometimes TJ Combo, but I wasn’t very good with him), but now that I’ve been learning new characters I’m now good with Thunder and Sadira as well.
The thing about these characters is that if I focus on one for a long period of time I get progressively better with them. Like I’m always learning something and the chances of me winning (my win-lose ratio) gets better. I’ve recently decided that I was going to try to learn Maya. I’ve been playing as her for the past couple of days. Reading guides, spending lots of time in training mode, and of course playing plenty of online matches.
It’s been rough so far.
Everyone said that Cinder and Sadira were hard to play, but I found it pretty easy to pick them up (my Cinder has a 56% win ratio right now, and I think if I played as him more it would get better). With Maya, I figured that it was going to be the same way; surprisingly easy to play even though everyone was saying otherwise. I was wrong. Maya has been the hardest character for me to play, I think I even had an easier time with Aganos before I gave up on learning him. Not only that, but I find myself having very little fun with her in the long run compared to other characters – I think I had more fun with Aganos too, using him as an example again. I just feel like she is missing something big, so why should I keep playing as her?
I know that you are probably thinking “Well, why don’t you switch to another character you have more fun with? That’s simple. Not every character is for you”… well, yeah. But that’s not really the true point of this thread. I want to talk about my issues with Maya, as well as buffs she could receive to make her better.
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“Inconsistencies” with Leap Kick: While light Leap Kick (and medium?) has an invincibility window, you can still be hit before the attack really starts up. While I’m not sure that Maya really needs a true DP, she needs some sort of way handling pressure other than Shadow Leap Kick. Obviously she is supposed to be weak without her daggers, but even if you do have them, when your opponent is pressuring and throwing constant mix-ups at you while in the corner you have no good ways of dealing with that (other than maybe getting lucky with a Shadow Counter, or again, using Shadow Leap Kick). Even Shadow Leap Kick though, I can almost swear that I’ve been hit out of my start-up multiple times, but I’m not 100% sure about this.
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No low, upperbody, or throw invincible Shadow Moves: While a lot of characters have a Shadow Move(s) with those properties listed, Maya has none. If feel like if Leap Kick isn’t going to get the true DP treatment, then she can get at least one of these properties on Shadow Tumble Kick. I know that is already has projectile invincibility, but I don’t feel like that’s enough and she needs a little something to help her defense. I personally think that grab invincibility would be good; you can still poke her out of it, you just can’t grab or hit her with projectiles.
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Dagger Ender is useless: I think most people agree with this. I’m pretty sure it makes her +1 if you do it, but that’s not enough. It has way to many cons to be good, especially considering the fact that your daggers do not return when you use it – which of course is TERRIBLE for Maya. This ender needs significant changes, or needs to be scrapped completely for a new ender. I don’t think she needs a damage ender, but she could use a battery or wallsplat/carry ender.
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Juggles are important for cashing out damage, but hard to do: Everyone talks about how important it is to learn Maya’s juggles, and you pretty much NEED to learn how to do it. Since Maya doesn’t have a damage ender and her damage has been “normalized” is Season 3, to max out as much damage as you can with her you need to learn her juggles. Juggling, and juggling cash-outs haven’t been an issue for me… besides with Maya. I feel like when I’m juggling with Maya my KV Meter starts maxing out quicker than other characters. Not only that, but I feel like Maya requires a LOT more practice and knowledge to pull off correctly, while with other characters I can just kinda do it. If she isn’t going to get any major changes to her dagger ender, maybe she could get more generous juggles.
I feel like Maya is a character that is hard to learn, but doesn’t really have any big rewards. Other characters have better offense, better defense, better mix-ups, better set-ups, better gimmicks, are more versatile, etc… The only reason why I feel like I would play Maya is if I was a character loyalist and that’s it – pretty much playing/learning Maya just so I could play/learn Maya… for reasons. So if there’s no real reason to play Maya, why should I keep playing as her?
Am I missing something? Am I wrong? Am I right? What do you think?