Whatever dude.
So I looked into it. Shadow ruin is fully invincible till after the freeze then right after that it’s throw vulnerable. It’s actually not a bad move to use I feel. I mean can’t stuff it with strikes and throws only work from close range so it’s got that running for it at least.
Good defense is more important in other fighting games.
I don’t know if someone said it, but in this game, as players, I would consider good breaking skills as good “defense”
[quote=“Dayv0, post:44, topic:14395”]
in this game, as players, I would consider good breaking skills as good “defense”
[/quote]Of course it is, since it stops your opponent’s attack in its tracks; use it wisely though - it can be used against you, if you’re not careful.
I believe this to be true also, even though we tend to segregate it out as a discrete mechanic when these conversations arise. More to the point, the whole “defense doesn’t matter/is less important in KI” argument is largely a canard in my opinion.
Defense is hard in KI due to the strength of specials and oki, but in my experience that makes it all the more worthwhile when a player has it. I find it pretty rare that a player with bad defense survives very long in this game at high level - it’s possible to rely on overwhelming offense to a certain extent, but to really excel you also have to be able to avoid or get out of crazy pressure situations. Combo breaking can be a part of that, but combo breaking is basically a wash between two players of equal skill, and so the ability to not get opened up in the first place by crazy offense is often the crucial difference maker I find.