Just an interresting topic, what would Riptor be like if she was “tactically overpowered”. We’re not talking about giving her jab 40% damage or something (I would really like it though as a Riptor main if this happened lol), but we’re giving her overpowering strats. An example of this was smash brothers diddy kong before he was a patched character. Throws lead into combos in that game, so down throw into triple up air (his primary combo and used to kill move) three times was common and easy. This is combined with close to the best neutral in the game with his specials.
With all that, we’re assuming S3 already happened, or in a month some of this would be irrelevant. You can also be as funny as you want in this, it’s not just “give her movement options and buffed stuff”. Please recommend some stuff so I can put it in this thread.
-Riptor gains 8 frames to tailflip, and the “corrected trajectory” reverted. Yes, it hits 2 frames faster than in S2 (If I remember correctly it was nerfed 6 frames).
-In predator stance, she can shoot a low to the ground mortar. This has to be blocked low and can only be shot out one at a time.
-New combo trait- Establishing Dominance! The longer Riptor has a health lead, she gains frame advantage on all her moves.
-New combo trait- Predator Linkers! Riptor can use her predator moves as linkers and primal run moves as linkers. Run back HK counts as an ender.
-Riptor gains an ultra against Sadira. Yes, please!
-The first part of run back gainst superarmor.
-Chapters 3-12 of “You and Your Riptor Unit” written
-Special priority on tail flip and +2 on block (STORM179)
-Flame carpet now needs to be blocked on wakeup. No more of this silly dashing and jumping nonsense!
Post your suggestions here so I can add it to the thread!