Looking at footage of the RAAM’s Shadow DLC for GoW 3 shows his main ability to be the Kryll Finger; A move in which he points at a spot and Kryll rush from his side to that spot.
Now, I didn’t know RAAM was playable in Shadow, and I had always thought giving him a projectile would help his game a lot more. Would make intense projectile usage and long range zoning much less of a problem for him, as he has an intense time getting in on characters with these playstyles.
Now, specifically, I was thinking it would work like this:
Upon activation, RAAM points towards a direction: L is straight ahead that takes about 4 seconds to go cross-screen, M is a faster version of L that takes about 2 with more startup, and H is an anti-air variation at an angle. These do very little damage, about 2-3% on hit. Shadow version is a wall of Kryll the size of RAAM that can be jumped over but has little area to do so. Ender variant sends them flying about half-map, approximately the length of M Kryll Rush. Only Ender and Shadow versions apply Kryll Poison.
These have a couple of advantages: Of course, the ender and Shadow variants applying Kryll is one, but also that if the Kryll make contact with a basic projectile (Endokouken, Ice Shard, Riptor Mortar etc.) they are destroyed along with the Kryll. Also, hitting an opponent in the air causes a soft knockdown (L, M) or a hard knockdown (H) that allows mixups and grab opportunities for RAAM to take advantage of.
Projectiles are destroyed if RAAM is hit, and he keeps a pointing animation until the Kryll are gone from the screen, leaving him at a disadvantage if he attempts to consistently use it to no avail.
https://www.youtube.com/watch?v=7zSwneLi1Vk
For reference of the ability.
So what do you guys think about this? I think it’d help his game a bit more without breaking him too much.