I think that either Tremor or Vortex need to have some type of invulnerability or armor to help with jumpers. I think in the case of Tremor we should have some air born priority, so when players like to just keep doing jump in’s or neutral jumps all day, we have something to make them think twice about. But the trade could be that it can be standing LP or anti-aired. I’m sure I just need more fight experience or maybe I’m not using or seeing something that I can be using or reading, Roll only get’s me so far.
Vortex should have some armor or a start up frame or two that lets us beat out players that do LP/LK set-ups while we are getting up, similar to a DP of sorts or let us cancel out of the second part of that move if it whiffs or is blocked. Since T.J. is mix up heavy that would lend well to his play style that there going for anyways.
The issues I’ve been seeing in matches is that I use Tremor only to get beat out by some ones head (let’s say Omens slide kick) which is super weird his head in that move has a attack box anyways. We should take that move since it’s above him? I’m new to KI, only been playing a few day so I don’t know what he was like a year ago. I see that T.J has been watered down a little in this last patch and when I watch other matches on YouTube I hear how this did that and this used to be good here but that’s what ever now. I still like the character and I’ll keep going with him, this is just a suggestions/my thoughts.