A DoS targeted at someones wireless router.You can deny someone service at any point
And how does he launch a DoS attack on you through Xbox Live?
Donât quote me on this, but fighting games are usually peer to peer p2p. You are directly connected to another person, and one of you is the host. Needless to say theres ways to bypass someones firewall and security via p2p, as well as intentionally causing lag spikes (rollback, missing frames) to gain an advantage.
They used to do that in older early 2k first person shooters. The good laggers in KI do it in small intervals and at certain moments only, to make it less obvious. Itâs the new thing in KI online, the lag option select. I wish they had a lower ping limit set so that anyone that lags beyond a certain MS gets auto disconnected and credited a loss for a disconnect.
Also, I believe with most VPNs, Your nat will be strict. You wonât be able to host and only connect to open nats players that can host.
On PC, online service is utilized through IPV6 not IPV4, Theres lots of routers firewalls on older models that donât support ipv6 filtering.
Generating lag is easy, conceptually. I understand that accusation - even if I think your belief that it is prevalent online in KI is not true.
But if you are going to launch a DoS attack on someoneâs wireless router you have to know that routers location/address in order to start sending it traffic. If you are targeting a random stranger from a KI lobby you need to be able to get their information from the Xbox or Xbox Live. Iâm sure âthere are waysâ but if you are able to do that then I donât see you wasting your time trying to win an Ultimate Source figure that you can currently buy for $13.00
What Iâm hoping is that @ZTRAINOVER9000 will provide me with some verifiable suggestion beyond âthere are waysâ to make me think that the guy who won this tournament is using DoS attacks to force his opponents off of Xbox live - rather than it just being a lousy connection.
In the last no-prize tournament I played in I got in a lobby with a guy and as soon as the match started it kicked me out. I had to reboot KI and eventually made it back into the lobby. So did the other guy. We fought and I won. Sometimes you get booted out for no reason and Iâm not convinced thatâs not a more likely explanation than âhacking.â
All you need is someones IP which there are tools and even youtube videos on how to find peoples IPs over XBL. Then once you know someones wireless access points IP you can directly attack their router. I may be wrong on how that works though
Ik it may sound ridiculous to DoS someone to win an Ultimate Source figure but remember people do it to others just to be a**holes.
DDOS attacks do occur on Xbox Live as well as PSN. Bungie recently started enforcing permanent account bans on people who were using DDOS attacks in Trials of Osiris on Destiny.
Unless Iâm mistaken KI uses Pier to Pier servers. They donât have to hack Xbox Live, they just have to mess with your connection.
Honestly though, it was probably more of a lag switch than a DDOS attack.
Either way, it is rather fishy to see an individual win a ton of fights by the other party getting disconnected.
I think The very basic idea is creating a huge load of packets to flood the p2p connection. If the ping spikes , lag rollback ensues. Im assuming theres a threshold ping limit that would trigger a disconnect from the constant ping spikes, but if you stay within the limit range the connection lags to play catchup with rollback but doesnât choke.
In a way, a higher limit is good to find more matches and people overseas, but the intentional laggers also have more leeway to play with without causing a disconnect.
Not everyone does this, its mostly prevalent in ranked. Ive only encountered 2 of these types of scrubs in exhibition. Look out for them, you will notice the rollback during your offense or in the neutral if they cant open you up.
A few missing frames in key moments is all it takes in ki.
For what itâs worth, I can find YouTube videos purporting to do what you claim, so I will have to bump this into the âdefinitely possibleâ category, although itâs not entirely clear if this can be done for Xbox One.
This isnât a problem for big managed tournaments like the 8-bit beatdown or pro league because people are monitoring them. But it definitely compromises these automatic machine run tournaments. Microsoft will need to come up with some way of monitoring. I think that this becomes significantly less challenging once the arena mechanism isnât so clunky that 50% of all matches are forfeits.
I dunno if this is relevant, but playing ranked today I ran into a player and played 2 lag free games against him, but in game 3, every time he started a combo, the game lagged like crazy, but only when he was in a combo. That made him pretty much impossible to combobreak and resulted in me losing (barely, which is the crazy thing).
Iâm not sure if people are using DoS or some other kind of bot to cheat, but theoretically itâs a possibility.